private IEnumerator GameWon()
    {
        save.changeFlag("pipes");
        chooser.Choose();
        yield return(new WaitForSeconds(1f));

        player.GetComponent <Player>().isInputAvailable = true;
    }
Exemple #2
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    private IEnumerator GameWon()
    {
        yield return(new WaitForSeconds(1f));

        GameEventMessage.SendEvent("LightsOutWon");
        save.changeFlag("engine");
        chooser.Choose();
        player.GetComponent <Player>().isInputAvailable = true;
    }