private IEnumerator GameWon() { save.changeFlag("pipes"); chooser.Choose(); yield return(new WaitForSeconds(1f)); player.GetComponent <Player>().isInputAvailable = true; }
private IEnumerator GameWon() { yield return(new WaitForSeconds(1f)); GameEventMessage.SendEvent("LightsOutWon"); save.changeFlag("engine"); chooser.Choose(); player.GetComponent <Player>().isInputAvailable = true; }