Exemple #1
0
 /// <summary>
 ///     Try to declare anything you want to declare game-wise here. You can't statically declare up
 ///     there because it needs the Manager to finish what it's doing first.
 /// </summary>
 private void InitializeGameState()
 {
     SorryScreen  = new RestraintMessageScreen();
     ChoiceMaker  = new ChoiceMaker();
     CurrentStage = new Stage();
     CurrentStage.LoadLevel(InitialLevel);
     ChoiceMaker.Load(CurrentStage.Data.ChoiceId);
     Audio.PlayMusic("Balcony");
 }
Exemple #2
0
 protected void Awake()
 {
     if (_instance == null)
     {
         _instance = this;
     }
     else if (_instance != this)
     {
         Destroy(gameObject);
     }
 }
Exemple #3
0
    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else
        {
            Destroy(this.gameObject);
        }

        _mansionFacet            = new Mansion();
        _choicesFacet            = new ChoiceMaker();
        _playerFacet             = new Player();
        _creatureManagerFacet    = new CreatureManager();
        EventDelegate.StartGame += OnGameStart;
    }