// URLs to help understand this topic: // https://developers.google.com/identity/protocols/OAuth2InstalledApp // private bool oauth2_google(string scope) { // Generates state and PKCE values. string state = m_prng.GenRandom(32, base64Url); string code_verifier = m_prng.GenRandom(32, base64Url); Chilkat.Crypt2 crypt = new Chilkat.Crypt2(); crypt.EncodingMode = base64Url; crypt.HashAlgorithm = "SHA256"; string code_challenge = crypt.HashStringENC(code_verifier); const string code_challenge_method = "S256"; //Create a Chilkat socket for listening. Begin listening asynchronously. Chilkat.Socket listenSocket = new Chilkat.Socket(); int backlog = 5; int listenPort = 0; // Passing a listenPort = 0 causes BindAndListen to find a random unused port. // The chosen port will be available via the ListenPort property. if (!listenSocket.BindAndListen(listenPort, backlog)) { fgAppendToErrorLog(listenSocket.LastErrorText); popupError("Failed to BindAndListen"); return(false); } // Get the chosen listen port // This ListenPort property is available starting in Chilkat v9.5.0.59 listenPort = listenSocket.ListenPort; // Creates a redirect URI using an available port on the loopback address. string redirect_uri = "http://127.0.0.1:" + listenPort.ToString() + "/"; //Wait a max of 5 minutes. The OnTaskCompleted event is called when an incoming connection //arrives, or when the listen failed. listenSocket.OnTaskCompleted += listenSocket_OnTaskCompleted; Chilkat.Task task = listenSocket.AcceptNextConnectionAsync(5 * 60000); if (task == null) { MessageBox.Show("Failed to start socket accept..."); return(false); } // Add some information that will be needed by the TaskCompleted event.. Chilkat.JsonObject taskData = new Chilkat.JsonObject(); taskData.AppendString("code_verifier", code_verifier); taskData.AppendString("redirect_uri", redirect_uri); task.UserData = taskData.Emit(); // Start the task. task.Run(); // Creates the OAuth 2.0 authorization request. Chilkat.StringBuilder sbAuthRequest = new Chilkat.StringBuilder(); sbAuthRequest.Append(authorizationEndpoint); sbAuthRequest.Append("?response_type=code&scope="); sbAuthRequest.Append(m_encoder.EncodeString(scope, "utf-8", "url")); sbAuthRequest.Append("&redirect_uri="); sbAuthRequest.Append(m_encoder.EncodeString(redirect_uri, "utf-8", "url")); sbAuthRequest.Append("&client_id="); sbAuthRequest.Append(googleAppClientId); sbAuthRequest.Append("&state="); sbAuthRequest.Append(state); sbAuthRequest.Append("&code_challenge="); sbAuthRequest.Append(code_challenge); sbAuthRequest.Append("&code_challenge_method="); sbAuthRequest.Append(code_challenge_method); // Here is a shorter way of building the URL in C# //string authorizationRequest = string.Format("{0}?response_type=code&scope={6}&redirect_uri={1}&client_id={2}&state={3}&code_challenge={4}&code_challenge_method={5}", // authorizationEndpoint, // 0 // System.Uri.EscapeDataString(redirect_uri), // 1 // googleAppClientId, // 2 // state, // 3 // code_challenge, // 4 // code_challenge_method, // 5 // System.Uri.EscapeDataString(scope)); // 6 // Get authorization from Google account owner... webBrowser1.Navigate(sbAuthRequest.GetAsString()); return(true); }
static void Main(string[] args) { int responseBytesTotal = 0; int sequence = 0, i = 0; Socket listenSocket = InitializeSocketLibrary(); Socket outboundSocket = InitializeSocketLibrary(); File.Delete(PacketRealTimeLog); // Bind on port 443 if (listenSocket.BindAndListen(443, 25) != true) { Console.WriteLine(listenSocket.LastErrorText + "\r\n"); return; } Console.WriteLine("[BREACH SSL Relay ready on 443]\n"); // Keep the proxy up & running while (true) { // Every 1000 closed sockets, force cleanup & garbage collection if (++i % 1000 == 0) { Console.Write("## RESET CLEANUP..."); Thread.Sleep(500); listenSocket.Close(10000); outboundSocket.Close(10000); listenSocket = InitializeSocketLibrary(); outboundSocket = InitializeSocketLibrary(); if (!listenSocket.BindAndListen(443, 25)) { Console.WriteLine(listenSocket.LastErrorText + "\r\n"); return; } GC.WaitForFullGCComplete(); Console.WriteLine(" Done!"); } Chilkat.Socket connectedSocket = null; // Listen to incoming client do { try { connectedSocket = listenSocket.AcceptNextConnection(6000000); } catch (System.AccessViolationException e) { connectedSocket = null; Console.WriteLine("## Error (001): " + e); Thread.Sleep(500); } } while (connectedSocket == null); // Connect to outbound target // BLIND SSL Relay (no need to establish a new SSL tunnel) if (!outboundSocket.Connect(TargetIP, 443, false, 10000)) { Console.WriteLine(outboundSocket.LastErrorText + "\r\n"); continue; } // Set maximum timeouts for reading an writing (in millisec) connectedSocket.MaxReadIdleMs = 90000; connectedSocket.MaxSendIdleMs = 90000; outboundSocket.MaxReadIdleMs = 90000; outboundSocket.MaxSendIdleMs = 90000; int received = 0; bool receivingClient = false; bool receivingServer = false; // Main loop for SSL Proxy - Processing and forwarding flows in both // directions so long the conneciton is kept alive while (true) { if (!connectedSocket.IsConnected) { break; } byte[] requestBytes = null; if (!receivingClient) { receivingClient = true; try { if (!connectedSocket.AsyncReceiveBytes()) { Console.WriteLine(connectedSocket.LastErrorText + "\r\n"); Thread.Sleep(100); break; } } catch (AccessViolationException e) { Console.WriteLine("## Error (002): " + e); Thread.Sleep(100); break; } } // Request starts here, receive from client if (receivingClient && connectedSocket.AsyncReceiveFinished) { receivingClient = false; requestBytes = connectedSocket.AsyncReceivedBytes; if (requestBytes != null && requestBytes.Length > 0) { Console.WriteLine(" >>> rcv: " + responseBytesTotal); if (responseBytesTotal != 0 && File.Exists(PacketRealTimeLog)) { // Since we are detecting a new request and HTTP is synchronous, we now know the previous // response has completed, and we measure the aggregated byte count for all its packets LogPacketLength(PacketRealTimeLog, "--- " + responseBytesTotal, FileMode.Append, FileAccess.Write, FileShare.Read); Console.WriteLine("\n----------------\n"); } // Relay bytes to target server if (!outboundSocket.SendBytes(requestBytes)) { Console.WriteLine(connectedSocket.LastErrorText + "\r\n"); Thread.Sleep(100); break; } } } // Response starts here byte[] responseBytes = null; if (!receivingServer) { receivingServer = true; try { if (!outboundSocket.AsyncReceiveBytes()) { Console.WriteLine("## Error (004) " + outboundSocket.LastErrorText + "\r\n"); Thread.Sleep(100); continue; } } catch (System.AccessViolationException e) { Console.WriteLine("## Error (003): " + e); Thread.Sleep(100); break; } } // Write to log file if (receivingServer && outboundSocket.AsyncReceiveFinished) { receivingServer = false; responseBytes = outboundSocket.AsyncReceivedBytes; if (responseBytes != null && responseBytes.Length > 0) { received += responseBytes.Length; Console.WriteLine("<<" + responseBytes.Length); sequence++; // Real time packet log (logging each individual packet length for BREACH) LogPacketLength(PacketRealTimeLog, sequence + " " + responseBytes.Length, FileMode.Append, FileAccess.Write, FileShare.Read); Console.Title = "received: " + received; responseBytesTotal += responseBytes.Length; // Relay to client if (!connectedSocket.SendBytes(responseBytes)) { Console.WriteLine("## Error (005) " + connectedSocket.LastErrorText + "\r\n"); Thread.Sleep(100); break; } } else if (connectedSocket.IsConnected && !outboundSocket.IsConnected) { // We lost one socket, kill it with fire connectedSocket.Close(10000); break; } } } // Log for non-Keep-Alive cases (Connection Closed) LogPacketLength(PacketLengthLog, received.ToString(), FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.None); // Close the connection with the client. outboundSocket.Close(10000); connectedSocket.Close(10000); Console.WriteLine("Socket Closed < " + received); } }