// Start is called before the first frame update
 void Start()
 {
     pauseMenu   = FindObjectOfType <PauseTest>();
     soundEffect = GetComponent <AudioSource>();
     childQueue  = FindObjectOfType <ChildQueue>();
 }
    private ChildQueue manager; //Stores the manager for the game

    // Start is called before the first frame update
    void Awake()
    {
        manager = FindObjectOfType <ChildQueue>();
    }