Exemple #1
0
        IEnumerator WaitForStart(ChestBehavior chest)
        {
            yield return(null);

            if (opened)
            {
                chest.Open();
                chest.GetComponent <PurchaseInteraction>().SetAvailable(false);
            }
            chest.transform.position = transform.position.GetVector3();
        }
    private void action()
    {
        if (playerInputs.action)
        {
            // If near ladder and have enough gold, win.
            if (Vector2.Distance(GameObject.FindGameObjectWithTag("Ladder").transform.position, transform.position) <= searchRadius)
            {
                if (gold >= 100)
                {
                    win();
                }
                else
                {
                    soundController.playErrorSound();
                }
                return;
            }

            // Otherwise if near closed chest, open it.
            ChestBehavior chestBehavior = findNearbyClosedChest();
            if (chestBehavior != null)
            {
                chestBehavior.Open();
                return;
            }

            // Otherwise, if near kindling, pick it up.
            KindlingBehavior kindlingBehavior = findNearbyUnlitKindling();
            if (kindlingBehavior != null)
            {
                // if (kindling == 0) {
                //     torchLightFg.intensity = startingFgIntensity;
                //     torchLightBg.intensity = startingBgIntensity;
                //     globalLight.intensity = startingGIntensity;
                //     material.color = startingColor;
                // }
                soundController.playPickupSound();
                kindling++;
                kindlingText.text = kindling.ToString();
                Destroy(kindlingBehavior.gameObject);

                return;
            }

            // Otherwise, if have kindling, drop it.
            if (kindling > 0)
            {
                dropKindling();
            }
        }
    }
Exemple #3
0
        private void ChestBehavior_ItemDrop(On.RoR2.ChestBehavior.orig_ItemDrop orig, ChestBehavior self)
        {
            if (!NetworkServer.active)
            {
                Debug.LogWarning("[Server] function 'System.Void RoR2.ChestBehavior::ItemDrop()' called on client");
                return;
            }

            var chestName = self.gameObject.name.ToLower();

            if (chestName.StartsWith("lunarchest"))
            {
                orig(self);
                return;
            }

            FieldInfo dropPickup      = self.GetType().GetField("dropPickup", BindingFlags.Instance | BindingFlags.NonPublic);
            var       dropPickupValue = (PickupIndex)dropPickup.GetValue(self);

            if (dropPickupValue != PickupIndex.none)
            {
                if (!DropItems && (chestName.StartsWith("chest") || chestName.StartsWith("goldchest")))
                {
                    var pickupController = gameObject.GetComponent <GenericPickupController>();

                    if (pickupController == null)
                    {
                        pickupController = this.gameObject.AddComponent <GenericPickupController>();
                    }

                    var characterBody = LocalUserManager.GetFirstLocalUser().cachedBody;

                    characterBody.inventory.GiveItem(dropPickupValue.itemIndex, 1);

                    pickupController.GetType().GetMethod("SendPickupMessage", BindingFlags.Static | BindingFlags.NonPublic)
                    .Invoke(pickupController, new object[] { characterBody.inventory.GetComponent <CharacterMaster>(), dropPickupValue });

                    dropPickup.SetValue(self, PickupIndex.none);
                    return;
                }

                orig(self);
                return;
            }

            // Steal opening sound from timed chest without changing to a problematic state
            EntityStateMachine component = self.GetComponent <EntityStateMachine>();

            if (component)
            {
                component.SetNextState(EntityState.Instantiate(new SerializableEntityStateType(typeof(EntityStates.TimedChest.Opening))));
            }

            // Generate list of 3 random item indexes
            var randomItemList = new List <PickupIndex>();

            randomItemList.Add(RollVoteItem(self));
            randomItemList.Add(RollVoteItem(self));
            randomItemList.Add(RollVoteItem(self));

            // Create a new vote, by passing valid poll options and vote duration
            var vote = new Vote(new List <string>(new string[] { "1", "2", "3" }), VoteDuration);

            vote.StartEventHandler += (_, __) =>
            {
                var characterBody = LocalUserManager.GetFirstLocalUser().cachedBody;

                var notificationQueue = characterBody.gameObject.GetComponent <VoteNotificationQueue>();

                if (notificationQueue == null)
                {
                    notificationQueue = characterBody.gameObject.AddComponent <VoteNotificationQueue>();
                }

                notificationQueue.OnVoteStart(randomItemList, VoteDuration);

                // Notify the event in chat
                SendChatMessage(
                    string.Format("Vote for the next item! (1) {0} | (2) {1} | (3) {2}",
                                  Language.GetString(randomItemList[0].GetPickupNameToken()),
                                  Language.GetString(randomItemList[1].GetPickupNameToken()),
                                  Language.GetString(randomItemList[2].GetPickupNameToken())
                                  )
                    );
            };

            vote.EndEventHandler += (_, e) =>
            {
                var votedItemName = Language.GetString(randomItemList[e.VotedIndex].GetPickupNameToken());

                float totalVotesCount = 1f;
                int   winnerCount     = 1;

                if (e.VoteCounter.Keys.Count > 0)
                {
                    totalVotesCount = e.VoteCounter.Sum(el => el.Value);
                    winnerCount     = e.VoteCounter[(e.VotedIndex + 1).ToString()];
                }

                SendChatMessage(
                    string.Format(
                        "({0}) {1} won! ({2})",
                        e.VotedIndex + 1,
                        votedItemName,
                        (winnerCount / totalVotesCount).ToString("P1", CultureInfo.InvariantCulture).Replace(" %", "%")
                        )
                    );

                var votedItem = randomItemList[e.VotedIndex];

                dropPickup.SetValue(self, votedItem);
                self.Open();
            };

            VoteManager.AddVote(vote);
        }