public void PieceIsThreatenedByRooksReturnsFalseIfBlackRookIntersectsBlackPiece() { chessboard = ChessboardProvider.GetChessboardClassicWithNoPieces(); var blackPawnPosition = new Position(2, 2); var blackRookPosition = new Position(blackPawnPosition.Row + 1, blackPawnPosition.Column); chessboard[blackPawnPosition].Piece = new Pawn(PieceColor.Black); chessboard[blackRookPosition].Piece = new Rook(PieceColor.Black); var threatened = chessboard.PieceIsThreatenedByRooks(blackPawnPosition); Assert.IsFalse(threatened); }
public void PieceIsThreatenedByRooksReturnsFalseIfWhiteRookIntersectsWhitePiece() { chessboard = ChessboardProvider.GetChessboardClassicWithNoPieces(); var whitePawnPosition = new Position(2, 2); var whiteRookPosition = new Position(whitePawnPosition.Row + 1, whitePawnPosition.Column); chessboard[whitePawnPosition].Piece = new Pawn(PieceColor.White); chessboard[whiteRookPosition].Piece = new Rook(PieceColor.White); var threatened = chessboard.PieceIsThreatenedByRooks(whitePawnPosition); Assert.IsFalse(threatened); }