private void AutoMovePiece()
    {
        var ai     = new AiTree(pieceBoard.Board, CurrentColor);
        var record = ai.GetBestRecord(2);

        lock (autoMoveLock)
        {
            autoMoveRecord = record;
        }
    }
 private void UpdateAutoMoveRecord()
 {
     lock (autoMoveLock)
     {
         if (autoMoveRecord != null)
         {
             MovePiece(autoMoveRecord);
             autoMoveRecord = null;
         }
     }
 }
    private string EncodeRecord(ChessRecord record)
    {
        // TODO temp code.
        var sourcePoint = record.SelectPiece.PiecePoint;
        var targetPoint = record.TargetPiece.PiecePoint;
        var sourcePiece = pieceBoard.GetPieceOnBoard(sourcePoint);
        var selectPiece = record.SelectPiece;
        var index       = GetBasePiecesIndex(sourcePiece, selectPiece);
        var message     = string.Format("move {0} {1} {2} {3} {4}", sourcePoint.X, sourcePoint.Y, index, targetPoint.X, targetPoint.Y);

        return(message);
    }
 private void MovePieceTest(ChessRecord record)
 {
     if (pieceBoard.MovePieceIsOK(record))
     {
         if (PVPModel)
         {
             var message = EncodeRecord(record);
             Bluetooth.Instance.Send(message);
         }
         MovePiece(record);
     }
     else
     {
         new Toast("move_not").Show();
         PlaySound("illegal");
     }
 }
Exemple #5
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    private void UpdateRecord(ChessRecord record, bool regret = false)
    {
        var actionRecord   = regret ? record.ReverseRecord : record;
        var sourcePoint    = actionRecord.SelectPiece.PiecePoint;
        var oldSourcePiece = GetPieceOnBoard(sourcePoint);
        var targetPoint    = actionRecord.TargetPiece.PiecePoint;
        var oldTargetPiece = GetPieceOnBoard(targetPoint);

        if (regret)
        {
            board.RegretPiece(record);
        }
        else
        {
            board.MovePiece(record);
        }

        var newSourcePieceInfo = board.GetPieceInfo(sourcePoint);

        if (newSourcePieceInfo.IsBlank())
        {
            DestroyPiece(sourcePoint);
            pieces.Remove(sourcePoint);
        }
        else
        {
            oldSourcePiece.PieceInfo = newSourcePieceInfo;
        }

        var newSelectPiece = CreatePiece(sourcePoint, record.SelectPiece.PieceInfo);

        pieces[targetPoint] = newSelectPiece;

        var newTargetPieceInfo = board.GetPieceInfo(targetPoint);
        var newTargetPiece     = new ChessPiece(targetPoint, newTargetPieceInfo);

        newSelectPiece.UpdatePiece(newTargetPiece, oldTargetPiece);
    }
Exemple #6
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 public AiAction(ChessRecord record)
 {
     Record = record;
 }
 private void MovePiece(ChessRecord record)
 {
     pieceBoard.MovePiece(record);
     recorder.PushRecord(record);
     PlaySound("move");
 }
Exemple #8
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 public void RegretPiece(ChessRecord record)
 {
     UpdateRecord(record, true);
 }
Exemple #9
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 public void MovePiece(ChessRecord record)
 {
     UpdateRecord(record);
 }
Exemple #10
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 public bool MovePieceIsOK(ChessRecord record)
 {
     return(board.MovePieceIsOK(record, CurrentColor));
 }
 public void PushRecord(ChessRecord record)
 {
     chessRecords.Push(record);
     UpdateSelects();
 }