public virtual bool IsTeamMateInPosition(IChessPiece[][] board, Vector2 l, ChessPieceType.Color curColor) { if (board[(int)l.X][(int)l.Y].Color == curColor) { return(true); } return(false); }
public bool IsEnemyInPosition(IChessPiece[][] board, Vector2 l, ChessPieceType.Color teamColor) { if (board[(int)l.X][(int)l.Y].Color == teamColor || board[(int)l.X][(int)l.Y].Color == ChessPieceType.Color.Blank) { return(false); } return(true); }
public void ChangeTurn() { if (turnColor == ChessPieceType.Color.White) { turnColor = ChessPieceType.Color.Black; } else { turnColor = ChessPieceType.Color.White; } }
private void DecideScore(ChessPieceType.Color teamColorTaken, int amount) { if (teamColorTaken == ChessPieceType.Color.Black) { whiteScore += amount; } else { blackScore += amount; } }
public void FlipBoard() { if (flipColor == ChessPieceType.Color.White) { flipColor = ChessPieceType.Color.Black; } else { flipColor = ChessPieceType.Color.White; } }
/** * Flips the way the board is displayed */ private void FlipBoard() { drawManager.FlipBoard(); if (flipColor == ChessPieceType.Color.White) { flipColor = ChessPieceType.Color.Black; } else { flipColor = ChessPieceType.Color.White; } }
public BoardManager() { drawManager = new BoardDrawManager(); boardCreator = new BoardCreatorManager(); cursorManager = new CursorManager(); scoreManager = new ScoreManager(); gameStack = new Stack <IChessPiece[][]>(); currentBoard = boardCreator.BuildBoard(); boardCreator.InitializeBoard(currentBoard); commandDict = new Dictionary <ChessPieceType.Type, ICommand>(); currentPiece = currentBoard[4][4]; turnColor = ChessPieceType.Color.White; }
/** * Method that changes the turn for all managers */ private void ChangeTurnColor() { checkMateManager.ChangeTurn(); drawManager.ChangeTurn(); scoreManager.ChangeTurn(); if (turnColor == ChessPieceType.Color.White) { turnColor = ChessPieceType.Color.Black; } else { turnColor = ChessPieceType.Color.White; } }
public Vector2 FindKing(IChessPiece[][] board, ChessPieceType.Color color) { Vector2 retVal = new Vector2(0); for (int y = 0; y < board.Length; y++) { for (int x = 0; x < board.Length; x++) { if (board[x][y].Type == ChessPieceType.Type.King && board[x][y].Color == color) { retVal = new Vector2(x, y); return(retVal); } } } return(retVal); }
public ScoreManager() { turnColor = ChessPieceType.Color.White; backRoundSprite = SpriteFactory.Instance.MakeScoreManagerBackRoundSprite(); turnText = TextSpriteFactory.Instance.CreateNormalFontTextSpriteSprite(); turnText.Text = "White's turn"; blackScoreText = TextSpriteFactory.Instance.CreateNormalFontTextSpriteSprite(); blackScoreText.Text = "Black's Score: 0"; whiteScoreText = TextSpriteFactory.Instance.CreateNormalFontTextSpriteSprite(); whiteScoreText.Text = "Whites's Score: 0"; boardFlipText = TextSpriteFactory.Instance.CreateNormalFontTextSpriteSprite(); boardFlipText.Text = "Flip Board"; leftArrow = new ArrowButton(ChessPieceType.Direction.Left, new Vector2(8 * Utilities.PieceWidth, 4 * Utilities.PieceHeight)); rightArrow = new ArrowButton(ChessPieceType.Direction.Right, new Vector2(8 * Utilities.PieceWidth + Utilities.PieceWidth, 4 * Utilities.PieceHeight)); clickDisabled = false; buttonList = new int[2][]; for (int i = 0; i < 2; i++) { buttonList[i] = new int[8]; } for (int i = 0; i < 2; i++) { for (int j = 0; j < 8; j++) { if (i == 0) { buttonList[i][j] = 2 * j; } else { buttonList[i][j] = 2 * j + 1; } } } }
public void PieceTaken(ChessPieceType.Color teamColorTaken, ChessPieceType.Type pieceTypeTaken) { switch (pieceTypeTaken) { case ChessPieceType.Type.Bishop: DecideScore(teamColorTaken, 3); break; case ChessPieceType.Type.King: DecideScore(teamColorTaken, 100); break; case ChessPieceType.Type.Knight: DecideScore(teamColorTaken, 3); break; case ChessPieceType.Type.Pawn: DecideScore(teamColorTaken, 1); break; case ChessPieceType.Type.Queen: DecideScore(teamColorTaken, 9); break; case ChessPieceType.Type.Rook: DecideScore(teamColorTaken, 5); break; case ChessPieceType.Type.Blank: DecideScore(teamColorTaken, 0); break; default: break; } }
public CheckMateManager(Dictionary <ChessPieceType.Type, ICommand> dict) { commandDict = dict; turnColor = ChessPieceType.Color.White; }
public BoardDrawManager() { turnColor = ChessPieceType.Color.White; highlightX = -1; highlightY = -1; }