void ChooseTurn(ChessFigure chessFigure = null) { DischoosingTile(); if (gameEnd || activeUI || chessFigure == null || !chessFigure.enable || activeFigure == chessFigure || chessFigure.team != presentTeam) { activeFigure = null; } else { activeFigure = chessFigure; activeFigure.ChooseFigure(true); turnedChoosableTile = chessFigure.GetTileForTurn(figures); /*Debug.Log(turnedChoosableTile.Count); * string debug = null; * foreach (Vector2Int v in turnedChoosableTile) * { * debug += v.ToString() + " "; * } * Debug.Log(debug);*/ for (int i = 0; i < turnedChoosableTile.Count; i++) { int x = turnedChoosableTile[i].x; int y = turnedChoosableTile[i].y; if (figures[x, y] != null) { figures[x, y].ChooseFigure(false); figures[x, y].OnClickRepeat += TurnOn; choosenTile.Add(figures[x, y]); } else { boardsTile[x, y].ChooseFigure(presentTeam == TypeTeam.white); boardsTile[x, y].OnClickRepeat += TurnOn; choosenTile.Add(boardsTile[x, y]); } } } }