private void EngineController_DataReceived(object sender, ChessCommandReceivedEventArgs e)
 {
     if (ResponseIsNotNullOrEmpty(e.Data))
     {
         if (e.Data.StartsWith(READYOK))
         {
             CommandResponseReceived = true;
         }
     }
 }
        /// <summary>
        /// Occurs when data is received from the engine controller after sending this command.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void ChessEngineController_DataReceived(object sender, ChessCommandReceivedEventArgs e)
        {
            var data = e.Data;

            if (ResponseIsNotNullOrEmpty(data))
            {
                Status = GetRegistrationStatus(data);
                if (Status == RegistrationStatus.Error || Status == RegistrationStatus.Ok)
                {
                    CommandResponseReceived = true;
                }
            }
        }
        private void _chessEngineProcess_OutputDataReceived(object sender, DataReceivedEventArgs e)
        {
            if (!string.IsNullOrWhiteSpace(e.Data))
            {
                var chessCommandArgs = new ChessCommandReceivedEventArgs(e.Data);

                if (e.Data.StartsWith("Unknown command"))
                {
                    OnRaiseErrorReceived(sender, chessCommandArgs);
                }
                else
                {
                    OnRaiseDataReceived(sender, chessCommandArgs);
                }
            }
        }
Exemple #4
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 /// <summary>
 /// Fires when data is received from the chess engine.
 /// </summary>
 /// <param name="sender">Object that raised the event.</param>
 /// <param name="e">Event arguments received from the chess engine.</param>
 protected virtual void OnRaiseErrorReceived(object sender, ChessCommandReceivedEventArgs e)
 {
     ErrorReceived?.Invoke(sender, e);
 }