public bool IsCouldToPos(string pos) { string[] tp = pos.Split('-'); int row = Convert.ToInt32(tp[0].Substring(2)); ChessBoardPosType psTP = ChessBoardLogicData.Instance.GetChessPosType(pos); if (GetChessType() == ChessType.JunQi) { if (psTP != ChessBoardPosType.BY) { return(false); } } else if (GetChessType() == ChessType.ZhaDan) { if (row == 0) { return(false); } } else if (GetChessType() == ChessType.DiLei) { if (row < 4) { return(false); } } return(true); }
private void SetPosType(ChessBoardPosType Type, string Pos) { ChessPosLogic tp = FindPosWithPos(Pos); tp.CsType = Type; }
public ChessPosLogic(string localPos = "", string globalPos = "", bool isOccupied = false, ChessBoardPosType csType = ChessBoardPosType.Nomal) { nodes = new List <ChessPosLogic>(); _localPos = localPos; _globalPos = globalPos; _isOccupied = isOccupied; }