private void Awake()
 {
     if (instance == null)
     {
         instance = this as CheckpointHandler;
     }
     else
     {
         Destroy(gameObject);
     }
     DontDestroyOnLoad(this);
 }
 public void RegisterCheckpointHandler(string checkpointType, CheckpointHandler handler)
 {
     _checkpointHandlers[checkpointType] = handler;
 }
Exemple #3
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 // Use this for initialization
 void Start()
 {
     //isActive = false;
     checkPointSprite = GetComponent <SpriteRenderer>();
     checkHand        = GameObject.Find("CheckpointManager").GetComponent <CheckpointHandler>();
 }
 /// <summary>
 ///     添加刷新操作
 /// </summary>
 /// <param name="process"></param>
 public void AddUpdateProcess(CheckpointHandler process) => CheckUpdateProcess += process;
 /// <summary>
 ///     添加完成操作
 /// </summary>
 /// <param name="process"></param>
 public void AddCheckProcess(CheckpointHandler process) => CheckpointProcess += process;