public void CanMovePlayer2ToEmptySpace() { // arrange CheckersGame target = new CheckersGame(); // act var result = target.Move(5, 0, 4, 1); // assert Assert.IsTrue(result.ValidMove); Assert.AreEqual(target.GetBoard()[5, 0], 0); Assert.AreEqual(target.GetBoard()[4, 1], 2); }
public void CannotMoveOntoOwnPiece() { // arrange CheckersGame target = new CheckersGame(); // act var result = target.Move(1, 0, 2, 1); // assert Assert.IsFalse(result.ValidMove); Assert.AreEqual(target.GetBoard()[1, 0], 1); Assert.AreEqual(target.GetBoard()[2, 1], 1); }
public void CannontMoveMoreThanOneSpaceForRegularMove() { // arrange CheckersGame target = new CheckersGame(); // act var result = target.Move(2, 1, 4, 3); // assert Assert.IsFalse(result.ValidMove); Assert.AreEqual(target.GetBoard()[4, 3], 0); Assert.AreEqual(target.GetBoard()[2, 1], 1); }
public void _2545() { // arrange CheckersGame target = new CheckersGame(); // act var result = target.Move(2, 5, 4, 5); // assert Assert.IsTrue(!result.ValidMove); Assert.AreEqual(target.GetBoard()[2, 5], 1); Assert.AreEqual(target.GetBoard()[4, 5], 0); }
public void CannotMoveOntoAnotherPlayer() { // arrange CheckersGame target = new CheckersGame(); // act target.Move(2, 1, 3, 2); target.Move(5, 0, 4, 1); var result = target.Move(3, 2, 4, 1); // assert Assert.IsFalse(result.ValidMove); Assert.AreEqual(target.GetBoard()[3, 2], 1); Assert.AreEqual(target.GetBoard()[4, 1], 2); }
public void CannotJumpAEnemyToAFilledSpace() { // arrange CheckersGame target = new CheckersGame(); // act target.Move(2, 1, 3, 2); target.Move(3, 2, 4, 3); var result = target.Move(4, 3, 6, 5); // assert Assert.IsFalse(result.ValidMove); Assert.AreEqual(target.GetBoard()[4, 3], 1); Assert.AreEqual(target.GetBoard()[6, 5], 2); }
public void CanJumpAEnemyToAEmptySpace() { // arrange CheckersGame target = new CheckersGame(); // act target.Move(2, 1, 3, 2); target.Move(5, 0, 4, 1); var result = target.Move(3, 2, 5, 0); // assert Assert.IsTrue(result.ValidMove); Assert.AreEqual(target.GetBoard()[5, 0], 1); Assert.AreEqual(target.GetBoard()[4, 1], 0); }
public void CannotjumpAgainIfNotAllowedAfterFirstJump() { // arrange CheckersGame target = new CheckersGame(); int[,] board = target.GetBoard(); board[6, 1] = 0; board[7, 2] = 0; // act target.Move(2, 1, 3, 2); target.Move(5, 0, 4, 1); var result = target.Move(3, 2, 5, 0); // assert Assert.IsTrue(result.ValidMove); Assert.AreEqual(target.GetBoard()[5, 0], 1); Assert.AreEqual(target.GetBoard()[4, 1], 0); }
public int[,] GetGameState() { return(_gameObject.GetBoard()); }