Exemple #1
0
 // Update model to next player
 private void NextPlayer()
 {
     Checkers.Playertype nextPlayer = new Checkers.Playertype();
     if (checkersModel.currentPlayer != Checkers.Playertype.X)
     {
         nextPlayer = Checkers.Playertype.X;
     }
     else
     {
         nextPlayer = Checkers.Playertype.O;
     }
     checkersModel.SetCurrentPlayer(nextPlayer);
 }
Exemple #2
0
 // GameOver State
 private void GameOver()
 {
     Checkers.Playertype winner = checkersModel.GetWinner();
     // state the winner
     if (winner != Checkers.Playertype.Empty)
     {
         view.TellUser(winner + "Won");
     }
     else
     {
         view.TellUser(" Its a Draw...");
     }
     view.Pause(view.pauseTime);
 }
Exemple #3
0
        // Toss a Coin State
        private void TossCoin(bool isRand)
        {
            // Show toss coin animation
            if (isRand)
            {
                Random rnd      = new Random();
                int    tossTime = rnd.Next(4, 10);
                for (int tossTick = 0; tossTick < tossTime; tossTick++)
                {
                    view.Clear();
                    view.TellUser("Tossing Coin to see who starts.");
                    string progressBar = "";
                    for (int i = 0; i < tossTick; i++)
                    {
                        progressBar += checkersModel.currentPlayer;
                    }
                    view.TellUser(progressBar);
                    Checkers.Playertype nextPlayer = new Checkers.Playertype();
                    if (PatternGenerator.RollCoin())
                    {
                        nextPlayer = Checkers.Playertype.X;
                    }
                    else
                    {
                        nextPlayer = Checkers.Playertype.O;
                    }

                    checkersModel.SetCurrentPlayer(nextPlayer);
                    view.Pause(1000);
                }
            }
            else
            {
                Checkers.Playertype nextPlayer = new Checkers.Playertype();
                nextPlayer = Checkers.Playertype.X;
                checkersModel.SetCurrentPlayer(nextPlayer);
            }
        }