// Use this for initialization void Start() { _checkPose3d = GetComponent <CheckPose3d>(); //leftArm.transform.eulerAngles = new Vector3(0f, 0f, 90f); leftArmTargetRotation = Quaternion.Euler(0f, 0f, 90f); leftArmState = 1; //rightArm.transform.eulerAngles = new Vector3(0f, 0f, -90f); rightArmTargetRotation = Quaternion.Euler(0f, 0f, -90f); rightArmState = 1; //leftLeg.transform.eulerAngles = new Vector3(0f, 0f, 0f); leftLegTargetRotation = Quaternion.Euler(0f, 0f, 0f); leftLegState = 1; //rightLeg.transform.eulerAngles = new Vector3 (0f, 0f, 0f); rightLegTargetRotation = Quaternion.Euler(0f, 0f, 0f); rightLegState = 1; // create adjectives array adjectives = new string[10]; adjectives[0] = "floating"; adjectives[1] = "salted"; adjectives[2] = "balancing"; adjectives[3] = "knotted"; adjectives[4] = "secret"; adjectives[5] = "fish"; adjectives[6] = "freedom"; adjectives[7] = "half"; adjectives[8] = "happy"; adjectives[9] = "frog"; // create nouns array nouns = new string[10]; nouns[0] = "baby"; nouns[1] = "tree"; nouns[2] = "pretzel"; nouns[3] = "stick"; nouns[4] = "stand"; nouns[5] = "child"; nouns[6] = "corpse"; nouns[7] = "moon"; nouns[8] = "eagle"; nouns[9] = "camel"; countDown = maxCountDown; timeUp = false; GenerateRandomPose(); }
// Use this for initialization void Start() { _checkPose3d = GetComponent<CheckPose3d>(); //leftArm.transform.eulerAngles = new Vector3(0f, 0f, 90f); leftArmTargetRotation = Quaternion.Euler(0f, 0f, 90f); leftArmState = 1; //rightArm.transform.eulerAngles = new Vector3(0f, 0f, -90f); rightArmTargetRotation = Quaternion.Euler(0f, 0f, -90f); rightArmState = 1; //leftLeg.transform.eulerAngles = new Vector3(0f, 0f, 0f); leftLegTargetRotation = Quaternion.Euler(0f, 0f, 0f); leftLegState = 1; //rightLeg.transform.eulerAngles = new Vector3 (0f, 0f, 0f); rightLegTargetRotation = Quaternion.Euler(0f, 0f, 0f); rightLegState = 1; // create adjectives array adjectives = new string[10]; adjectives[0] = "floating"; adjectives[1] = "salted"; adjectives[2] = "balancing"; adjectives[3] = "knotted"; adjectives[4] = "secret"; adjectives[5] = "fish"; adjectives[6] = "freedom"; adjectives[7] = "half"; adjectives[8] = "happy"; adjectives[9] = "frog"; // create nouns array nouns = new string[10]; nouns[0] = "baby"; nouns[1] = "tree"; nouns[2] = "pretzel"; nouns[3] = "stick"; nouns[4] = "stand"; nouns[5] = "child"; nouns[6] = "corpse"; nouns[7] = "moon"; nouns[8] = "eagle"; nouns[9] = "camel"; countDown = maxCountDown; timeUp = false; GenerateRandomPose(); }