public void QuitCurrentGame() { m_CPM.GetComponent <CheckPointMaster>().ResetCP(); SceneManager.LoadScene("MainMenu"); Time.timeScale = 1f; PauzeMenuObject.SetActive(false); }
IEnumerator PlayerDeath() { GetComponent <PlayerController>().enabled = false; GetComponent <Rigidbody2D>().simulated = false; GetComponent <BoxCollider2D>().enabled = false; yield return(new WaitForSeconds(1.5f)); m_CheckPointManager.GetComponent <CheckPointMaster>().PlayedDied(); }