public IChessGame Create() { var piecesFactory = new PiecesFactory(); var movementHistory = new MovementHistory(); var piecePromoter = new PiecePromoter(movementHistory); var castlingMover = new CastlingMover(movementHistory); var enPassantMover = new EnPassantMover(movementHistory); var pieceMover = new PieceMover(movementHistory, piecePromoter, castlingMover, enPassantMover); var chessBoard = new ChessBoard(piecesFactory, pieceMover); List <IMovement> movements = new(); var pawnMovement = new PawnMovement(chessBoard); var enPassantMovement = new EnPassantMovement(chessBoard); var kingMovement = new KingMovement(chessBoard); var horizontalMovement = new HorizontalMovement(chessBoard); var verticalMovement = new VerticalMovement(chessBoard); var pdiagonalMovement = new PositiveDiagonalMovement(chessBoard); var ndiagonalMovement = new NegativeDiagonalMovement(chessBoard); var knightMovement = new KnightMovement(chessBoard); movements.Add(pawnMovement); movements.Add(enPassantMovement); movements.Add(kingMovement); movements.Add(horizontalMovement); movements.Add(verticalMovement); movements.Add(pdiagonalMovement); movements.Add(ndiagonalMovement); movements.Add(knightMovement); var movementComposite = new MovementComposite(movements); List <IMovement> movementsWithCastling = new(); var queensideCastlingMovement = new QueensideCastlingMovement(chessBoard, movementComposite); var kingsideCastlingMovement = new KingsideCastlingMovement(chessBoard, movementComposite); movementsWithCastling.Add(movementComposite); movementsWithCastling.Add(queensideCastlingMovement); movementsWithCastling.Add(kingsideCastlingMovement); var movementCompositeWithCastling = new MovementComposite(movementsWithCastling); var promotionDetector = new PromotionDetector(chessBoard); var checkDetector = new CheckDetector(chessBoard, movementCompositeWithCastling); var legalMovement = new LegalMovement(chessBoard, movementCompositeWithCastling, checkDetector); var moveValidator = new MoveValidator(chessBoard, legalMovement, promotionDetector); var gameFinishedDetector = new GameFinishedDetector(checkDetector, legalMovement); return(new ChessGame(chessBoard, moveValidator, promotionDetector, gameFinishedDetector, legalMovement)); }
public void WhenBlackKingIsCheckedReturnsTrue() { //BK - black king //WP - white pawn //7 BK //6 WP //5 //4 //3 //2 //1 //0 // 0 1 2 3 4 5 6 7 var boardMock = new Mock <IChessBoard>(MockBehavior.Strict); var movementMock = new Mock <IMovement>(MockBehavior.Strict); var kingColor = ChessColor.Black; var kingMock = new Mock <IReadOnlyChessPiece>(MockBehavior.Strict); var enemyMock = new Mock <IReadOnlyChessPiece>(MockBehavior.Strict); var kingPosition = new Position(4, 7); var enemyPosition = new Position(3, 6); var enemyChessMove1 = new ChessMove(enemyPosition, kingPosition, true); var enemyChessMove2 = new ChessMove(enemyPosition, new Position(3, 7), false); kingMock .SetupGet(k => k.Position) .Returns(kingPosition); kingMock .SetupGet(k => k.Color) .Returns(kingColor); enemyMock .SetupGet(e => e.Position) .Returns(enemyPosition); enemyMock .SetupGet(e => e.Color) .Returns(kingColor.Opposite()); boardMock .Setup(b => b.GetKing(kingColor)) .Returns(kingMock.Object); boardMock .SetupGet(b => b.Pieces) .Returns(new List <IReadOnlyChessPiece>() { kingMock.Object, enemyMock.Object }); movementMock .Setup(m => m.GetAvailableMoves(enemyMock.Object)) .Returns(new List <ChessMove>() { enemyChessMove1, enemyChessMove2 }); var checkDetector = new CheckDetector(boardMock.Object, movementMock.Object); var isChecked = checkDetector.IsChecked(kingColor); Assert.AreEqual(true, isChecked); }