public void Game_Round_Should_Return_True()
        {
            var randomizer = new CheatRandomizer(new List <int> {
                1, 2, 3, 4
            });
            var cheatDice = new Dice(randomizer);

            cheatDice.RollDice();
            _diceGame.UserGuess = 1;
            cheatDice.RollDice();
            Assert.IsTrue(_diceGame.GetRoundResult(cheatDice));
        }
        public void Right_Guess_Of_Lower_Number_Should_Give_A_Point()
        {
            var randomizer = new CheatRandomizer(new List <int> {
                6, 5, 4, 3
            });
            var cheatDice = new Dice(randomizer);
            var diceGame  = new DiceGame();

            cheatDice.RollDice();
            diceGame.UserGuess = 0;
            cheatDice.RollDice();
            diceGame.GetRoundResult(cheatDice);
            var pointsGained = diceGame.UserPoints;

            Assert.IsTrue(pointsGained == 1);
        }
        public void Two_Right_Guesses_Should_Give_Two_Points()
        {
            var randomizer = new CheatRandomizer(new List <int> {
                1, 2, 3, 4
            });
            var cheatDice = new Dice(randomizer);
            var diceGame  = new DiceGame();

            //diceGame.SetupDiceRandomizer(randomizer);
            cheatDice.RollDice();
            diceGame.UserGuess = 1;
            cheatDice.RollDice();
            diceGame.GetRoundResult(cheatDice);
            diceGame.UserGuess = 1;
            cheatDice.RollDice();
            diceGame.GetRoundResult(cheatDice);
            var pointsGained = diceGame.UserPoints;

            Assert.IsTrue(pointsGained == 2);
        }