void Start() { db = FindObjectOfType <Database>(); bb = FindObjectOfType <BoardButton>(); ct = FindObjectOfType <Chattable>(); countDown = 0.3f; realCountDown = 0; lagiLoading = false; }
void Start() { db = FindObjectOfType <Database>(); ct = FindObjectOfType <Chattable>(); db.doneScan = false; init = false; //reduced = false; startScan = false; initialPos = gameObject.transform.position; }
public override string Get(string input) { Chattable d = ChatManager.chatting.host; string result = string.Empty; d.properties.TryGetValue(input, out result); if (result == null) { result = "false"; } return(result); }
public override void Set(string property, string input) { Chattable d = ChatManager.chatting.host; if (!d.properties.ContainsKey(property)) { d.properties.Add(property, input); } else { d.properties[property] = input; } }
public override void OnInspectorGUI() { Chattable myTarget = (Chattable)target; myTarget.dialogData = EditorGUILayout.ObjectField("Dialogue", (Object)myTarget.dialogData, typeof(TextAsset), false) as TextAsset; myTarget.requireLineOfSight = EditorGUILayout.Toggle("Require line of sight", myTarget.requireLineOfSight); bool isNPC = !(myTarget.GetComponent <CharacterCreation.Character>() == null); if (!isNPC) { myTarget.myName = EditorGUILayout.TextField("Name", myTarget.myName); myTarget.chatHead = EditorGUILayout.ObjectField("Object Icon", (Object)myTarget.chatHead, typeof(Sprite), false) as Sprite; } else { myTarget.followPlayer = EditorGUILayout.Toggle("Follow player", myTarget.followPlayer); } }
// Update the closestInteractable variable on the player object void UpdateNearest() { // Set local NPC variable closestNPC to be the closest interactable NPC to the player Chattable closestNPC = null; float shortestDistance = Mathf.Infinity; foreach (Chattable item in player.allInteractable) { Vector3 playerPos = player.transform.position; float dist = Vector3.Distance(item.transform.position, playerPos); if (!item.GetLineOfSight(playerPos)) { continue; } item.following = true; if (dist < shortestDistance) { closestNPC = item; shortestDistance = dist; } } if (closestNPC != player.closestInteractable) { // Toggle the previous closest NPC off if (player.closestInteractable != null) { player.closestInteractable.ToggleClosestInteractable(false); } // Set PlayerControl.closestInteractable to closestNPC, even if null, and toggle it on player.closestInteractable = closestNPC; if (closestNPC != null) { closestNPC.ToggleClosestInteractable(true); } } }
public Dialog(TextAsset input, Chattable _host) : this(input) { // Initialize the host to the given Chattable instance host = _host; }