void Start() { OnChatRecieved += Chathandler_OnChatRecieved; OnSendChat += Chathandler_OnSendChat; textField.text = ""; //messages = new string[8]; instance = this; UnityEngine.UI.InputField.SubmitEvent submitEvent = new UnityEngine.UI.InputField.SubmitEvent(); submitEvent.AddListener(SendChatButton); inputField.onEndEdit = submitEvent; //inputField.onSubmit.AddListener((value) => { SendChatButton(value); }); }
void Chathandler_OnSendChat(string sender, string text) { Chathandler.CallOnChatRecieved(sender, text); //Chathandler.CallOnChatRecieved("bob", "I WILL DESTORY YOU!!"); }