// Use this for initialization void Start() { System.Threading.Thread.Sleep(1000); A = new ChatTest(); List <ChatTest.mainList> temp = new List <ChatTest.mainList>(); temp = A.revChat(); ItemList2 = new List <Item>(); for (int i = 0; i < temp.Count; i++) { Debug.Log("ok10"); Item tempData = new Item(); tempData.idx = temp[i].idx; tempData.Name = temp[i].mapname; tempData.User = temp[i].username; tempData.Mapsize = temp[i].size; tempData.count = temp[i].total_count; tempData.rating = temp[i].rating; tempData.Mode = temp[i].mode; tempData.min_ = temp[i].min; tempData.OnItemClick = null; ItemList2.Add(tempData); } Binding(); }
public void makedata() { // 서버통신 List <ChatTest.mainList> temp = new List <ChatTest.mainList>(); ChatTest B = new ChatTest(); temp = B.revChat(); ItemList2 = new List <Item>(); for (int i = 0; i < temp.Count; i++) { Debug.Log("ok10"); Item tempData = new Item(); tempData.idx = temp[i].idx; tempData.Name = temp[i].mapname; tempData.User = temp[i].username; tempData.min_ = temp[i].min; tempData.user_id = temp[i].userid; tempData.Mapsize = temp[i].size; tempData.count = temp[i].total_count; tempData.rating = temp[i].rating; tempData.Mode = temp[i].mode; tempData.mapscore = temp[i].mapscore; tempData.played = temp[i].flag; //클리어부분 tempData.OnItemClick = null; ItemList2.Add(tempData); } // 각 데이터 넣는것 Binding(); }
public void makedata() { // 서버통신 List <ChatTest.mainList> temp = new List <ChatTest.mainList>(); ChatTest B = new ChatTest(); temp = B.revChat(); kk = 0; initi(); ItemList2 = new List <Item>(); ItemList2.Clear(); for (int i = 0; i < temp.Count; i++) { Debug.Log("ok10"); Item tempData = new Item(); tempData.idx = temp[i].idx; tempData.Name = temp[i].mapname; tempData.User = temp[i].username; tempData.min_ = temp[i].min; tempData.Mapsize = temp[i].size; tempData.Mode = temp[i].mode; tempData.OnItemClick = null; ItemList2.Add(tempData); } // 각 데이터 넣는것 Binding(); }
public void makedata() { // 서버통신 A = new ChatTest(); List <ChatTest.Data> temp = A.revChat(); for (int i = 0; i < temp.Count; i++) { ItemList2[i].Name = temp[i].id; // 맵 이름 ItemList2[i].User = temp[i].id; // 유저 이름 ItemList2[i].Mapsize = temp[i].size; // 0 normal, 1 large ItemList2[i].Mode = temp[i].mode; // 0 classic, 1 extend } // 각 데이터 넣는것 }
public void makedata() { // 서버통신 ChatTest A = new ChatTest(); ChatTest.Data B = new ChatTest.Data(); B = A.revChat(); int itemsize = A.revChat().size; // size for (int i = 0; i < itemsize; i++) { ItemList2[i].Name = A.revChat().id; // 맵 이름 ItemList2[i].User = A.revChat().id; // 유저 이름 ItemList2[i].Mapsize = A.revChat().size; // 0 normal, 1 large ItemList2[i].Mode = A.revChat().mode; // 0 classic, 1 extend } // 각 데이터 넣는것 }