private static void HandleFavorite(GameSession session, PacketReader packet) { int stickerId = packet.ReadInt(); session.Player.FavoriteStickers.Add(stickerId); session.Send(ChatStickerPacket.Favorite(stickerId)); }
private void HandleFavorite(GameSession session, PacketReader packet) { int stickerId = packet.ReadInt(); session.Send(ChatStickerPacket.Favorite(stickerId)); }