void drawMessage(string playerName, string message)
    {
        GameObject    itemGO = Instantiate <GameObject>(PlayerUI.instance.chatMessageItem, PlayerUI.instance.chatMessageItem.transform, false);
        ChatMessageUI item   = itemGO.GetComponent <ChatMessageUI>();

        if (item != null)
        {
            item.Setup(playerName, message);
        }
    }
Exemple #2
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    public void ReciveChatMessage(ChatMessage message)
    {
        ChatMessageUI newMessage = Instantiate(_messagePrefab, _messageContaner);

        newMessage.SetChatMessage(message);
    }