void drawMessage(string playerName, string message) { GameObject itemGO = Instantiate <GameObject>(PlayerUI.instance.chatMessageItem, PlayerUI.instance.chatMessageItem.transform, false); ChatMessageUI item = itemGO.GetComponent <ChatMessageUI>(); if (item != null) { item.Setup(playerName, message); } }
public void ReciveChatMessage(ChatMessage message) { ChatMessageUI newMessage = Instantiate(_messagePrefab, _messageContaner); newMessage.SetChatMessage(message); }