public void OptionOneSelected() { switch (_gameData.CurrentEvent.OptionOneType1) { case ModifierType.Subs: _playerManager.AddSubs((int)_gameData.CurrentEvent.OptionOneAmount1); break; case ModifierType.Stress: _playerManager.AddStress(_gameData.CurrentEvent.OptionOneAmount1); break; case ModifierType.Passion: _playerManager.AddPassion(_gameData.CurrentEvent.OptionOneAmount1); break; case ModifierType.PositiveComments: _chatManager.AddPositiveChance((int)_gameData.CurrentEvent.OptionOneAmount1); break; case ModifierType.NegativeComments: _chatManager.AddNegativeChance((int)_gameData.CurrentEvent.OptionOneAmount1); break; case ModifierType.HatefullComments: _chatManager.AddHatefullChance((int)_gameData.CurrentEvent.OptionOneAmount1); break; } switch (_gameData.CurrentEvent.OptionOneType2) { case ModifierType.Subs: _playerManager.AddSubs((int)_gameData.CurrentEvent.OptionOneAmount2); break; case ModifierType.Stress: _playerManager.AddStress(_gameData.CurrentEvent.OptionOneAmount2); break; case ModifierType.Passion: _playerManager.AddPassion(_gameData.CurrentEvent.OptionOneAmount2); break; case ModifierType.PositiveComments: _chatManager.AddPositiveChance((int)_gameData.CurrentEvent.OptionOneAmount2); break; case ModifierType.NegativeComments: _chatManager.AddNegativeChance((int)_gameData.CurrentEvent.OptionOneAmount2); break; case ModifierType.HatefullComments: _chatManager.AddHatefullChance((int)_gameData.CurrentEvent.OptionOneAmount2); break; } _gameManager.EventCompleted(); }