//关闭合成界面 void CloseRecipe(GameObject go) { btn_Close.transform.Find("Text").GetComponent <Text>().text = "关闭"; EventTriggerListener.Get(btn_Close.gameObject).onClick = CloseRecipeMenu; LeanTween.moveY(PropertyListPlane.gameObject, PropertyListPlaneRect.y, 0.5f).setEase(LeanTweenType.easeInBack); LeanTween.moveY(recipeSlotsList.gameObject, recipeSlotsListPos.y, 0.5f).setEase(LeanTweenType.easeInBack); LeanTween.scale(recipeSlotsList.gameObject, new Vector3(1f, 1f, 1f), 0.5f).setEase(LeanTweenType.easeInBack); Color c = recipeSlotsList.GetComponent <Image>().color; recipeSlotsList.GetComponent <Image>().color = new Color(c.r, c.g, c.b, 1); Color m = ComposeMask.GetComponent <Image>().color; ComposeMask.GetComponent <Image>().color = new Color(m.r, m.g, m.b, 0.7f); MenuUI.SetActive(true); recipeUI.SetActive(false); ComposeMask.SetActive(false); btn_startRecipe.gameObject.SetActive(true); recipeSlotsList.gameObject.SetActive(true); ClearRecipeData(); //触发合成事件 bool ishit = false; ishit = eventmanager.CheckEventList(ChatEventManager.ChatEvent.EventTypeList.ComposeGoods, true) || ishit; if (ishit) { eventmanager.StartStory(); } }
public void LoadTest3Level() { //Loading.GetInstance().LoadingStoryScene("giveitem",()=> //{ // SceneManager.LoadScene("Story"); //}); chatEventManager = transform.Find("/ToolsKit/EventManager").GetComponent <ChatEventManager>(); chatEventManager.StartStory("addquest"); }
//初始化显示地图ui void InstMapUI() { playerInfo = PlayerInfo.GetPlayerInfo(); mineText.text = playerInfo.MineCount.ToString(); moneyText.text = playerInfo.Money.ToString(); bool ishit = false; ishit = eventmanager.CheckUnCompleteEvent() || ishit; ishit = eventmanager.CheckEventList(ChatEventManager.ChatEvent.EventTypeList.InMap, false) || ishit; ishit = eventmanager.CheckEventList(ChatEventManager.ChatEvent.EventTypeList.Mines, false) || ishit; ishit = eventmanager.CheckEventList(ChatEventManager.ChatEvent.EventTypeList.Golds, false) || ishit; if (ishit) { eventmanager.StartStory(); } }
// Use this for initialization void Start() { _bagUI = Resources.Load <GameObject>("Prefab/BagUI"); Money = transform.Find("/ToolsKit/Canvas/PlayerInfo/glodBoard/Text").GetComponent <Text>(); Mine = transform.Find("/ToolsKit/Canvas/PlayerInfo/mineBoard/Text").GetComponent <Text>(); //获取事件控制器 eventmanager = transform.Find("/ToolsKit/EventManager").GetComponent <ChatEventManager>(); questManager = transform.Find("/ToolsKit/QuestManager").GetComponent <QuestManager>(); UpdateShopGoodsData(); InitShopGoods(); UpdateShopMoney(); EventTriggerListener.Get(GameObject.Find("Canvas/Button (2)")).onClick = OpenSpecialItemBag; EventTriggerListener.Get(GameObject.Find("Canvas/Button (3)")).onClick = OpenSpecialItemBagAll; EventTriggerListener.Get(GameObject.Find("Canvas/Button (4)")).onClick = PlayerInfo.ClearCompleteEvents; //增加进入地图次数 PlayerInfo.AddSenceInfo(0); bool ishit = false; ishit = eventmanager.CheckUnCompleteEvent() || ishit; ishit = eventmanager.CheckEventList(ChatEventManager.ChatEvent.EventTypeList.InShop, false) || ishit; ishit = eventmanager.CheckEventList(ChatEventManager.ChatEvent.EventTypeList.SellGoods, false) || ishit; if (ishit) { eventmanager.StartStory(); } else { eventmanager.PreCheckEventList(0); questManager.PreCheckQuest(0); questManager.IsArriveWaitingCheckPoint(0); } }
void GetQuestAward(GameObject go) { Transform Board = go.transform.parent.parent; Transform root = Board.parent; Transform MoneyBoard = transform.Find("/ToolsKit/Canvas/PlayerInfo/glodBoard"); Transform mineBoard = transform.Find("/ToolsKit/Canvas/PlayerInfo/mineBoard"); //Award Transform awardGold = Board.transform.Find("QuestBoard/award/Gold"); Transform awardExp = Board.transform.Find("QuestBoard/award/Exp"); Transform AwardGoods = Board.transform.Find("QuestBoard/award/Goods"); QuestManager.QuestBase info = questManager.GetQuestInfoByID(int.Parse(Board.name)); //增加奖励 PlayerInfo.ChangeMoney(info.Award.Gold); for (int i = 0; i < info.Award.GoodsNum; i++) { CharBag.AddGoodsByID(info.Award.Goods[0], info.Award.Goods[1]); } //完成任务 PlayerInfo.AddCompleteQuest(info.ID); questManager.RemoveQuestToList(info.ID); //销毁任务面板的任务 Transform questbutton = QuestListUI.transform.Find(info.ID.ToString()); if (questbutton != null) { Destroy(questbutton.gameObject); } //生成金币 for (int i = 0; i < info.Award.Gold; i = i + 50) { Transform gold = Instantiate(awardGold, root); gold.position = awardGold.position; float randomrange = 100f; float time = 0.5f; LeanTween.moveY(gold.gameObject, gold.position.y + Random.Range(-randomrange, randomrange), time).setEase(LeanTweenType.easeOutSine); LeanTween.moveX(gold.gameObject, gold.position.x + Random.Range(-randomrange, randomrange), time).setEase(LeanTweenType.easeOutSine); LeanTween.moveX(gold.gameObject, MoneyBoard.position.x, time).setDelay(time * Random.Range(1.5f, 2f)); LeanTween.moveY(gold.gameObject, MoneyBoard.position.y, time).setDelay(time * Random.Range(1.5f, 2f)).setOnComplete( () => { Destroy(gold.gameObject); }); if (i > 500) { break; } } //生成经验 for (int i = 0; i < info.Award.Exp; i = i + 50) { Transform exp = Instantiate(awardExp, root); exp.position = awardExp.position; float randomrange = 100f; float time = 0.5f; LeanTween.moveY(exp.gameObject, exp.position.y + Random.Range(-randomrange, randomrange), time).setEase(LeanTweenType.easeOutSine); LeanTween.moveX(exp.gameObject, exp.position.x + Random.Range(-randomrange, randomrange), time).setEase(LeanTweenType.easeOutSine); LeanTween.moveX(exp.gameObject, mineBoard.position.x, time).setDelay(time * Random.Range(1.5f, 2f)); LeanTween.moveY(exp.gameObject, mineBoard.position.y, time).setDelay(time * Random.Range(1.5f, 2f)).setOnComplete( () => { Destroy(exp.gameObject); }); if (i > 500) { break; } } //生成物品 for (int i = 0; i < info.Award.GoodsNum; i++) { Transform goods = Instantiate(AwardGoods, root); goods.position = AwardGoods.position; float randomrange = 100f; float time = 0.5f; LeanTween.moveY(goods.gameObject, AwardGoods.position.y + Random.Range(-randomrange, randomrange), time).setEase(LeanTweenType.easeOutSine); LeanTween.moveX(goods.gameObject, AwardGoods.position.x + Random.Range(-randomrange, randomrange), time).setEase(LeanTweenType.easeOutSine); LeanTween.moveX(goods.gameObject, mineBoard.position.x + 100, time).setDelay(time * Random.Range(1.5f, 2f)); LeanTween.moveY(goods.gameObject, mineBoard.position.y, time).setDelay(time * Random.Range(1.5f, 2f)).setOnComplete( () => { Destroy(goods.gameObject); }); if (i > 10) { break; } } LeanTween.moveLocalY(go.transform.parent.gameObject, Screen.height / 2 + 200, 0.3f).setEaseInBack().setOnComplete(() => { Destroy(Board.gameObject); //添加完成的事件 if (info.Award.Event != 0) { eventmanager.AddStroyWithEventID(info.Award.Event); } if (!questManager.IsArriveWaitingCheckPoint(0)) { eventmanager.StartStory(); } }); //延迟更新显示 LeanTween.delayedCall(0.5f * 2f, () => { PlayerInfo.Info playerInfo = PlayerInfo.GetPlayerInfo(); MoneyBoard.Find("Text").GetComponent <Text>().text = playerInfo.Money.ToString(); }); }
// Use this for initialization void Start() { chatEventManager = transform.Find("/ToolsKit/EventManager").GetComponent <ChatEventManager>(); chatEventManager.StartStory("giveitem"); }
void MovePath() { //如果有采集、回家图标,则关闭采集,回家图标 CloseMineIcon(); CloseHomeIcon(); string root = "/Canvas/Scroll View/Viewport/Content/map/pathList/"; string pathline = ""; Transform[] _ts = new Transform[0]; //如果到达终点则打断 if (playerPoints.Nowpoint == playerPoints.Targetpoint) { //增加路点次数信息 PlayerInfo.AddMapInfo(playerPoints.Nowpoint); PlayerInfo.SetNowscene(playerPoints.Nowpoint); //检测触发事件 if (eventmanager.CheckEventList(ChatEventManager.ChatEvent.EventTypeList.Arrive, true)) { eventmanager.StartStory(); } else { questManager.CheckQuestListWithArrive(playerPoints.Targetpoint); questManager.IsArriveWaitingCheckPoint(playerPoints.Targetpoint); eventmanager.PreCheckEventList(1); questManager.PreCheckQuest(1); } state = MoveState.Stay; AniController.Get(MovePlayer).PlayAniBySkin("down", AniController.AniType.LoopBack, 5); //关闭路点提示 ClosePathPoint(); CloseMovePathLine(); movePathLine.Clear(); if (playerPoints.Targetpoint != 1) { //显示采集图标 ShowMineIcon(playerPoints.Targetpoint); return; } else { ShowHomeBoard(1); return; } } //找到移动的路径 for (int i = 0; i <= Bestpaths.Count - 2; i++) { //根据方向排序 if ((int)Bestpaths[i] == playerPoints.Nowpoint) { if ((int)Bestpaths[i + 1] > (int)Bestpaths[i]) { pathline = "pathLine_" + Bestpaths[i].ToString() + "_" + Bestpaths[i + 1].ToString(); Transform t = transform.Find(root + pathline); if (t != null) { _ts = new Transform[t.childCount]; for (int j = 0; j < t.childCount; j++) { _ts[j] = t.GetChild(j); } } else { Debug.Log("can't find pathline:" + root + pathline); } } else { pathline = "pathLine_" + Bestpaths[i + 1].ToString() + "_" + Bestpaths[i].ToString(); Transform t = transform.Find(root + pathline); if (t != null) { _ts = new Transform[t.childCount]; for (int j = 0; j < t.childCount; j++) { _ts[j] = t.GetChild(t.childCount - 1 - j); } } else { Debug.Log("can't find pathline:" + root + pathline); } } playerPoints.Nextpoint = (int)Bestpaths[i + 1]; break; } } //移动方法 if (_ts.Length != 0) { playerPoints.Nowpoint = playerPoints.Nextpoint; Transform _map = transform.Find("/Canvas/Scroll View/Viewport/Content/map"); Vector3[] vecs = new Vector3[_ts.Length + 2]; for (int i = 0; i < _ts.Length; i++) { //vecs[i + 1] = _ts[i].position - _map.position; vecs[i + 1] = _ts[i].position; } vecs[0] = vecs[1]; vecs[vecs.Length - 1] = vecs[vecs.Length - 2]; state = MoveState.Moving; LTSpline cr = new LTSpline(vecs); float time = cr.distance / 5; LeanTween.move(MovePlayer.gameObject, cr, time).setOnComplete(() => { playerPoints.Nowpoint = playerPoints.Nextpoint; MovePath(); }); SetCharacterVecter(vecs); } }