Exemple #1
0
    public void SwapMovement(movement movement)
    {
        bool switched = true;

        switch (movement)
        {
        case movement.wander:
            if (currentMovement != movement.waypoint_rand && currentMovement != movement.waypoint_seq && currentMovement != movement.shrink)
            {
                switched = false;
                break;
            }
            deactivateMovement();
            waypoint.enabled = false;
            storedMovement   = movement.wander;
            wander.enabled   = true;
            childOff();

            break;

        case movement.waypoint_seq:
            if (currentMovement != movement.waypoint_rand && currentMovement != movement.wander && currentMovement != movement.shrink)
            {
                switched = false;
                break;
            }
            transform.GetComponent <SpriteRenderer>().color = Color.white;
            deactivateMovement();
            waypoint.enabled = true;
            waypoint.ToggleMovement(false);
            storedMovement = movement.waypoint_seq;
            childOn();
            break;

        case movement.waypoint_rand:
            transform.GetComponent <SpriteRenderer>().color = Color.white;
            if (currentMovement != movement.wander && currentMovement != movement.waypoint_seq && currentMovement != movement.shrink)
            {
                switched = false;
                break;
            }
            deactivateMovement();
            waypoint.enabled = true;
            waypoint.ToggleMovement(true);
            storedMovement = movement.waypoint_rand;
            childOn();
            break;

        case movement.stunned_state:
            deactivateMovement();
            stunnedState.enabled = true;
            stunnedState.setEggUp(EggUp);
            stunnedState.setStartPos();
            childOff();
            break;

        case movement.egg_state:
            deactivateMovement();
            eggState.enabled = true;
            eggState.setEggUp(EggUp);
            eggState.setStartPos();
            childOff();
            break;

        case movement.CCW_Rotate:
            deactivateMovement();
            childOn();
            transform.GetComponent <SpriteRenderer>().color = Color.red;
            ccwState.enabled = true;
            ccwState.StartRotation();
            break;

        case movement.CW_Rotate:
            deactivateMovement();
            childOn();
            cwState.enabled = true;
            cwState.StartRotation();
            break;

        case movement.chase:
            deactivateMovement();
            childOn();
            chaseState.enabled = true;
            chaseState.StartChase(FindObjectOfType <Hero>());
            break;

        case movement.enlarge:
            deactivateMovement();
            childOn();
            enlargeState.enabled = true;
            enlargeState.Enlarge();
            break;

        case movement.shrink:
            deactivateMovement();
            childOn();
            shrinkState.enabled = true;
            shrinkState.Shrink();
            break;
        }
        if (switched)
        {
            currentMovement = movement;
        }
    }