private void RefreshTaskDesc() { var info = moduleAwakeMatch.CurrentTask.taskConfigInfo; if (info) { Util.SetText(tipText, ConfigText.GetDefalutString(9811, (int)info.teamType)); ChaseTaskItem.ShowRewards(info, m_chaseRewardItems, true); Util.SetText(stageName, info.name); Util.SetText(energyCost, $"( ×{info.fatigueCount})"); Util.SetText(energyCost2, energyCost.text); Util.SetText(recommend, Util.Format(ConfigText.GetDefalutString(TextForMatType.AwakeStage, 50), info.recommend)); recommend.color = ColorGroup.GetColor(ColorManagerType.Recommend, modulePlayer.roleInfo.fight >= info.recommend); recommend?.transform.parent.SafeSetActive(info.recommend > 0); } var task = moduleAwakeMatch.CurrentTask; if (task != null) { chaseStar?.RefreshPanel(task); } var t = moduleAwakeMatch.CurrentTask; for (var i = 0; i < stars.Length; i++) { stars[i].SafeSetActive(t != null && t.star >= i + 1); } }
public override bool Initialize(params object[] p) { if (base.Initialize(p)) { var task = p[0] as ChaseTask; if (task == null) { return(true); } starPanel.RefreshPanel(task); icons.Clear(); icons.AddRange(task.taskConfigInfo.bossID); data.SetItems(icons); view?.onProgress.AddListener(OnDirectionBtnState); view?.ScrollToPage(0); left_btn.SafeSetActive(view?.currentPage > 0); right_btn.SafeSetActive(view.currentPage < view.pageCount - 1); left_btn?.onClick.AddListener(() => OnSkipIcon(true)); right_btn?.onClick.AddListener(() => OnSkipIcon(false)); if (task.taskConfigInfo.cost.Length > 0) { string[] _cost = task.taskConfigInfo.cost[0].Split('-'); cost = _cost != null && _cost.Length > 1 ? Util.Parse <int>(_cost[1]) : 0; } Util.SetText(stageName, task.taskConfigInfo.name); Util.SetText(stageDesc, task.taskConfigInfo.desc); Util.SetText(remainNum, "×" + moduleEquip.bloodCardNum); Util.SetText(expendNum, "×" + cost); if (cost <= moduleEquip.bloodCardNum) { expendNum.color = Color.green; } else { expendNum.color = notEnough; } Util.SetText(challengeLv, "Lv. " + task.taskConfigInfo.unlockLv); Util.SetText(recommend, Util.Format(ConfigText.GetDefalutString((int)TextForMatType.ChaseUIText, 66), task.taskConfigInfo.recommend)); recommend.color = ColorGroup.GetColor(ColorManagerType.Recommend, modulePlayer.roleInfo.fight >= task.taskConfigInfo.recommend); recommend?.transform.parent.SafeSetActive(task.taskConfigInfo.recommend > 0); var gameObjects = ChaseTaskItem.InitRewardItem(rewardParent); ChaseTaskItem.ShowRewards(task.taskConfigInfo, gameObjects, true); fastMatch?.onClick.AddListener(() => EnterRoom(true, task)); createTeam?.onClick.AddListener(() => EnterRoom(false, task)); var prop = ConfigManager.Find <PropItemInfo>(item => item.itemType == PropType.UseableProp && item.subType == (int)UseablePropSubType.WantedWithBlood); int id = prop != null ? prop.ID : 601; bloodCardBtn01?.onClick.AddListener(() => moduleGlobal.UpdateGlobalTip((ushort)id)); bloodCardBtn02?.onClick.AddListener(() => moduleGlobal.UpdateGlobalTip((ushort)id)); } return(true); }
private void ShowNormalPVESettlement(PReward reward) { if (modulePVE.isSendWin && modulePVE.needShowStar) { bgBtn.interactable = true; if (modulePVE.settlementTask.taskStarDetails?.Length > 0) { chaseStarpanel.gameObject.SetActive(true); chaseStarpanel.RefreshPanel(modulePVE.settlementTask, modulePVE.settlementStar); bgBtn.onClick.RemoveAllListeners(); bgBtn.onClick.AddListener(() => { OpenExceptChasePanel(reward); chaseStarpanel.gameObject.SetActive(false); bgBtn.interactable = false; OnInComplete(); }); } else { OpenExceptChasePanel(reward); OnInComplete(); } } else { OpenExceptChasePanel(reward); OnInComplete(); } m_againBtn.SafeSetActive((modulePVE?.currrentStage?.again ?? false) && Module_Chase.CheckChaseCondition(moduleChase.lastStartChase)); m_againBtn?.onClick.RemoveAllListeners(); m_againBtn?.onClick.AddListener(() => { moduleChase.SendStartChase(moduleChase.lastStartChase); }); }
public void RefreshDetailPanel(ChaseTask info, Action <ChaseTask> chaseFunc) { IniteDetailPanel(); if (info == null) { return; } this.gameObject.SetActive(true); awakePanel?.gameObject.SetActive(false); //描述 Util.SetText(detail_DescriptionText, info.taskConfigInfo.desc); //name detail_taskName.text = info.taskConfigInfo.name; //map string[] str = info.stageInfo.icon.Split(';'); if (str != null && str.Length >= 1) { UIDynamicImage.LoadImage(detail_Icon, str[0]); } //奖励 ShowRewards(info.taskConfigInfo, detail_items, true); //星级 for (int i = 0; i < detail_stars.Length; i++) { detail_stars[i].gameObject.SetActive(i < info.star); } //消耗体力 var s = Module_Player.instance.roleInfo.fatigue < info.taskConfigInfo.fatigueCount ? GeneralConfigInfo.GetNoEnoughColorString("×" + info.taskConfigInfo.fatigueCount) : "×" + info.taskConfigInfo.fatigueCount; Util.SetText(fatigue_text, (int)TextForMatType.ChaseUIText, 50, s); if (toChaseBtn) { toChaseBtn.gameObject.SetActive(info.taskType != TaskType.Nightmare && info.taskType != TaskType.Awake); //追捕 toChaseBtn.onClick.RemoveAllListeners(); toChaseBtn.onClick.AddListener(() => { if (info.taskType == TaskType.Active) { var activeInfo = Module_Chase.instance.allActiveItems.Find((p) => p.taskLv == info.taskConfigInfo.level); if (activeInfo == null) { return; } if (!Module_Chase.instance.activeChallengeCount.ContainsKey(activeInfo.taskLv)) { return; } if (Module_Chase.instance.activeChallengeCount[activeInfo.taskLv] >= activeInfo.crossLimit) { Module_Global.instance.ShowMessage(ConfigText.GetDefalutString(TextForMatType.ChaseUIText, 39)); return; } } this.gameObject.SetActive(false); chaseFunc?.Invoke(info); }); } //关闭 closeBtn?.onClick.RemoveAllListeners(); closeBtn?.onClick.AddListener(() => { if (Module_Chase.instance.targetTaskFromForge != null) { Module_Chase.instance.SetTargetTask(null); } }); //刷新关卡星级奖励 chaseStarPanel.RefreshPanel(info); int remainCount = info.taskConfigInfo.challengeCount - info.taskData.dailyOverTimes; //重置次数显示 if (remainRestTime) { remainRestTime.transform.parent.gameObject.SetActive(info.taskType == TaskType.Difficult); remainRestTime.text = $"{(remainCount >= 0 ? remainCount : 0)}/{info.taskConfigInfo.challengeCount}"; } if (resetBtn) { resetBtn.gameObject.SetActive(info.taskType == TaskType.Difficult && remainCount <= 0); resetBtn.onClick.RemoveAllListeners(); resetBtn.onClick.AddListener(() => { if (chaseFunc != null) { chaseFunc(info); this.gameObject.SetActive(false); } }); } }