void AIHeadStomps() { int randNum = Random.Range(0, 3); if (AIcontrols.GetConditionsSpecialAttack()) { animator.SetTrigger("headStompInputed"); if (animator.GetBool("isAttacking") == false) { character.AttackState(); animator.Play("MBisonHeadStomp", 0); switch (randNum) { case 0: animator.SetInteger("headStompKickType", 0); break; case 1: animator.SetInteger("headStompKickType", 1); break; default: animator.SetInteger("headStompKickType", 2); break; } chargeSystem.SetDownCharged(false); chargeSystem.ResetDownChargedProperties(); chargeSystem.ResetDownCharged(); } } }
void AIHeadButt() { int randNum = Random.Range(0, 3); if (AIcontrols.GetConditionsSpecialAttack()) { animator.SetTrigger("headButtInputed"); if (animator.GetBool("isAttacking") == false) { character.AttackState(); switch (randNum) { case 0: animator.Play("BalrogHeadButtJab", 0); animator.SetInteger("dashRushPunchType", 0); break; case 1: animator.Play("BalrogHeadButtStrong", 0); animator.SetInteger("dashRushPunchType", 1); break; case 2: animator.Play("BalrogHeadButtFierce", 0); animator.SetInteger("dashRushPunchType", 2); break; } chargeSystem.SetDownCharged(false); chargeSystem.ResetDownChargedProperties(); chargeSystem.ResetDownCharged(); } } }