public CharateristicItem AddCharaterisItem(string address, string serviceUUID, string characteristicUUID) { //Debug.Log("AddCharaterisItem"); item_demo.gameObject.SetActive(false); CharateristicItem i = MonoBehaviour.Instantiate(item_demo); i.Init(address, serviceUUID, characteristicUUID); i.transform.SetParent(item_demo.transform.parent); i.gameObject.SetActive(true); i.transform.localScale = Vector3.one; G.Add(i.gameObject); return(i); }