public SessionService(PreSessionService preSessionService, CharactersSettingsData settings, GameLoadingService gameLoading) { WorldData = preSessionService.SelectedWorldData; MainCharacter = new Character(preSessionService.SelectedCharacterData); _loading = gameLoading; }
public FailDetectorService(SessionService session, CharacterPhysicsService physicsService, CharactersSettingsData charactersSettings, UpdaterService updater) { _session = session; _updater = updater; _charactersSettings = charactersSettings; _physicsService = physicsService; _updater.AddUpdater(Update); }