// void Start() { objectsToShowOnPause = GameObject.FindGameObjectsWithTag(Tags.pauseObject); setObjectsToShowOnPause(false); charactersManager = GetComponent <CharactersManager>(); cameraManager = GetComponent <CameraManager>(); RectTransform rectTransformOneButton = allButtons[0].GetComponent <RectTransform>(); anchorMinRight = rectTransformOneButton.anchorMin.x; anchorMaxRight = rectTransformOneButton.anchorMax.x; anchorMinLeft = 0f; anchorMaxLeft = anchorMaxRight - anchorMinRight; charactersOnMissionList = GameObject.FindGameObjectWithTag(Tags.charactersOnMissionList).GetComponent <CharactersOnMissionList>(); buttonsOnLeft = charactersOnMissionList.getButtonsOnLeft(); if (buttonsOnLeft) { setButtonsToLeft(); } else { setButtonsToRight(); } setPause(false); // text = GameObject.FindGameObjectWithTag("debugtext").GetComponent <Text>(); // }
void Awake() { charactersOnMissionList = GameObject.FindGameObjectWithTag(Tags.charactersOnMissionList).GetComponent <CharactersOnMissionList>(); allCharacterOnMissionTemplates = new CharacterOnMissionTemplate[charactersOnMission]; RectTransform prefabButtonAddRect = characterOnMissionPrefab.GetComponent <RectTransform>(); float sizeY = prefabButtonAddRect.anchorMax.y - prefabButtonAddRect.anchorMin.y; for (int i = 0; i < charactersOnMission; i++) { GameObject button = (GameObject)Instantiate(characterOnMissionPrefab); button.GetComponent <RectTransform>().anchorMax = new Vector2(prefabButtonAddRect.anchorMax.x, prefabButtonAddRect.anchorMax.y - (sizeY * i)); button.GetComponent <RectTransform>().anchorMin = new Vector2(prefabButtonAddRect.anchorMin.x, prefabButtonAddRect.anchorMin.y - (sizeY * i)); button.transform.SetParent(buttonsContainer.transform, false); CharacterOnMissionTemplate characterOnMissionTemplate = button.GetComponent <CharacterOnMissionTemplate>(); allCharacterOnMissionTemplates[i] = characterOnMissionTemplate; } hardCoreModeToggle.isOn = charactersOnMissionList.getHardCoreMode(); buttonsOnLeft.isOn = charactersOnMissionList.getButtonsOnLeft(); }
void Awake() { if(control == null){ DontDestroyOnLoad(gameObject); control = this; }else if(control != this){ Destroy (gameObject); } }
void Awake() { if (control == null) { DontDestroyOnLoad(gameObject); control = this; } else if (control != this) { Destroy(gameObject); } }
void Awake() { controlsManager = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<ControlsManager>(); objectsToShowOnGameOver = GameObject.FindGameObjectsWithTag(Tags.gameOverObject); setObjectsToShowOnGameOver(false); objectsToShowOnGameWin = GameObject.FindGameObjectsWithTag(Tags.gameWinObject); setObjectsToShowOnGameWin(false); charactersOnMissionList = GameObject.FindGameObjectWithTag(Tags.charactersOnMissionList).GetComponent<CharactersOnMissionList>(); availableCharactersList = GameObject.FindGameObjectWithTag(Tags.availableCharactersList).GetComponent<AvailableCharactersList>(); charactersManager = GetComponent<CharactersManager>(); }
void Awake() { controlsManager = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <ControlsManager>(); objectsToShowOnGameOver = GameObject.FindGameObjectsWithTag(Tags.gameOverObject); setObjectsToShowOnGameOver(false); objectsToShowOnGameWin = GameObject.FindGameObjectsWithTag(Tags.gameWinObject); setObjectsToShowOnGameWin(false); charactersOnMissionList = GameObject.FindGameObjectWithTag(Tags.charactersOnMissionList).GetComponent <CharactersOnMissionList>(); availableCharactersList = GameObject.FindGameObjectWithTag(Tags.availableCharactersList).GetComponent <AvailableCharactersList>(); charactersManager = GetComponent <CharactersManager>(); }
void Awake() { charactersOnMissionList = GameObject.FindGameObjectWithTag(Tags.charactersOnMissionList).GetComponent<CharactersOnMissionList>(); allCharacterOnMissionTemplates = new CharacterOnMissionTemplate[charactersOnMission]; RectTransform prefabButtonAddRect = characterOnMissionPrefab.GetComponent<RectTransform>(); float sizeY = prefabButtonAddRect.anchorMax.y - prefabButtonAddRect.anchorMin.y; for(int i=0; i<charactersOnMission; i++){ GameObject button = (GameObject)Instantiate(characterOnMissionPrefab); button.GetComponent<RectTransform>().anchorMax = new Vector2(prefabButtonAddRect.anchorMax.x, prefabButtonAddRect.anchorMax.y - (sizeY*i)); button.GetComponent<RectTransform>().anchorMin = new Vector2(prefabButtonAddRect.anchorMin.x, prefabButtonAddRect.anchorMin.y - (sizeY*i)); button.transform.SetParent(buttonsContainer.transform, false); CharacterOnMissionTemplate characterOnMissionTemplate = button.GetComponent<CharacterOnMissionTemplate>(); allCharacterOnMissionTemplates[i] = characterOnMissionTemplate; } hardCoreModeToggle.isOn = charactersOnMissionList.getHardCoreMode(); buttonsOnLeft.isOn = charactersOnMissionList.getButtonsOnLeft(); }
void Awake() { charactersOnMissionList = GameObject.FindGameObjectWithTag(Tags.charactersOnMissionList).GetComponent<CharactersOnMissionList>(); charactersManager = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<CharactersManager>(); }
void Awake() { charactersOnMissionList = GameObject.FindGameObjectWithTag(Tags.charactersOnMissionList).GetComponent <CharactersOnMissionList>(); charactersManager = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <CharactersManager>(); }