// Use this for initialization
	void Awake() {
	    if (_instance != null)
	    {
	        Debug.LogError("Two CharactersManager in the hierarchy");
	        return;
	    }
	    _instance = this;
        Debug.Log("Singleton " + name + " initialized");

        characters = new List<Character>();
        DontDestroyOnLoad(gameObject);
	    characterPrefab = Resources.Load<GameObject>("CharacterPrefab");
	}
Exemple #2
0
    void Awake()
    {
        controlsManager = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<ControlsManager>();
        objectsToShowOnGameOver = GameObject.FindGameObjectsWithTag(Tags.gameOverObject);
        setObjectsToShowOnGameOver(false);

        objectsToShowOnGameWin = GameObject.FindGameObjectsWithTag(Tags.gameWinObject);
        setObjectsToShowOnGameWin(false);

        charactersOnMissionList = GameObject.FindGameObjectWithTag(Tags.charactersOnMissionList).GetComponent<CharactersOnMissionList>();
        availableCharactersList = GameObject.FindGameObjectWithTag(Tags.availableCharactersList).GetComponent<AvailableCharactersList>();
        charactersManager = GetComponent<CharactersManager>();
    }
    public static void Initialize()
    {
        PalMain gameMain = PalMain.GameMain;

        if (gameMain != null)
        {
            CharactersManager.instance = gameMain.GetComponent <CharactersManager>();
            if (CharactersManager.instance == null)
            {
                CharactersManager.instance = gameMain.gameObject.AddComponent <CharactersManager>();
            }
            CharactersManager.instance.InitTex();
        }
        //GameStateManager.AddInitStateFun(GameState.Cutscene, new GameStateManager.void_fun(CharactersManager.Instance.InitCutscene));
        //GameStateManager.AddEndStateFun(GameState.Cutscene, new GameStateManager.void_fun(CharactersManager.Instance.EndCutscene));
        //GameStateManager.AddInitStateFun(GameState.Battle, new GameStateManager.void_fun(CharactersManager.Instance.InitBattle));
        //GameStateManager.AddEndStateFun(GameState.Battle, new GameStateManager.void_fun(CharactersManager.Instance.EndBattle));
    }
Exemple #4
0
    public override bool ActionStart()
    {
        state     = SWA_STATE.PRE_APPLY;
        anim_comp = GetComponent <CompAnimation>();

        player = GetLinkedObject("target").GetComponent <CharactersManager>();


        if (player.dying == false)
        {
            anim_comp.SetClipDuration("Attack", attack_duration);
            anim_comp.PlayAnimationNode("Attack");
            GetComponent <CompAudio>().PlayEvent("Enemy2_Slash");
        }

        //Interrupt player action
        return(true);
    }
 void Awake()
 {
     dm = FindObjectOfType <DataManager>();
     cm = FindObjectOfType <CharactersManager>();
     if (dm == null && cm == null)
     {
         Debug.Log("DataManager or CharactersManager is null!");
     }
     currentIter      = 0;
     currentCharacter = new Character();
     currentCharacter = cm.GetCharacter(currentIter);
     if (currentCharacter == null)
     {
         Debug.Log("currentCharacter is null!");
     }
     prevBtnActivity = false;
     nextBtnActivity = true;
 }
Exemple #6
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    private static void CombatStatePacket(User user, BinaryReader reader)
    {
        int targetId = reader.ReadInt32();

        switch (targetId)
        {
        case -1:
            user.Character.target = null;
            break;

        default:
            if (CharactersManager.GetCharacter(targetId, out WorldObject target))
            {
                target.Interact(user);
            }
            break;
        }
    }
        protected override void Die(Character attacker)
        {
            base.Die(attacker);

            if (attacker != null)
            {
                uint gold = CharactersManager.Stats.GetProperty <uint>(attacker.id, ObjectStats.GOLD);
                CharactersManager.Stats.SetProperty <uint>(attacker.id, ObjectStats.GOLD, gold + 100);
            }

            Drop d = CharactersManager.CreateCharacter <Drop>(new PacketsSender.SpawnData()
            {
                name = "Drop",
                pos  = Pos
            });

            d.item = ItemsManager.Instance.CreateItem(3);
        }
    public void Load()
    {
        if (PlayerPrefs.HasKey(key)) // Если игра уже запускалась до этого момента
        {
            Debug.Log("has key - true!");
            string valueDataStorage = PlayerPrefs.GetString(key);
            Debug.Log(valueDataStorage);
            DataStorage data = JsonUtility.FromJson <DataStorage>(valueDataStorage);
            if (data == null)
            {
                Debug.Log("data is null!");
            }

            this.characters = new CharacterInfo[data.characters_name.Length];
            this.fish       = data.fish;
            this.record     = data.record;
            this.language   = data.language;
            for (int i = 0; i < data.characters_name.Length; i++)
            {
                this.characters[i]       = new CharacterInfo();
                this.characters[i].name  = data.characters_name[i];
                this.characters[i].price = data.characters_price[i];
                this.characters[i].state = data.characters_state[i];
            }
            Debug.Log("array characters initialized!");
        }
        else  // Если игра запущена в первый раз
        {
            CharactersManager cm = FindObjectOfType <CharactersManager>();
            if (cm == null)
            {
                Debug.Log("cm is null!");
            }
            List <Character> initCharacters = cm.ListCharacters();
            characters = new CharacterInfo[initCharacters.Count];
            for (int i = 0; i < initCharacters.Count; i++)
            {
                characters[i]       = new CharacterInfo();
                characters[i].name  = initCharacters[i].name;
                characters[i].price = initCharacters[i].price;
                characters[i].state = initCharacters[i].state;
            }
        }
    }
 private void Init()
 {
     charactersManager = gameObject.GetComponent <CharactersManager>();
     // string file = File.ReadAllText(Application.dataPath + "/Data/episodes.json");
     // episodesCollection = JsonUtility.FromJson<EpisodesCollection>(file);
     // UpdateTimeLineAsset();
     slider.maxValue            = timeLineAsset.totalNumOfScenes - 1;
     seasons[0]                 = timeLineAsset.season1;
     seasons[1]                 = timeLineAsset.season2;
     seasons[2]                 = timeLineAsset.season3;
     seasons[3]                 = timeLineAsset.season4;
     seasons[4]                 = timeLineAsset.season5;
     seasons[5]                 = timeLineAsset.season6;
     seasons[6]                 = timeLineAsset.season7;
     seasons[7]                 = timeLineAsset.season8;
     timeLineAsset.currentScene = 0;
     timeLineAsset.timer        = 0;
     UpdateUI();
 }
Exemple #10
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 private void FillByCharacters(int charactersQuantity, Dictionary <string, Coords> startCoords)
 {
     if (charactersQuantity == 2)
     {
         CharactersManager.CreatePlayer("name", startCoords["Bottom"]);
         CharactersManager.CreateAI("AI", startCoords["Top"]);
     }
     else if (charactersQuantity == 4)
     {
         CharactersManager.CreatePlayer("name", startCoords["Bottom"]);
         CharactersManager.CreateAI("AI", startCoords["Top"]);
         CharactersManager.CreateAI("AI", startCoords["Right"]);
         CharactersManager.CreateAI("AI", startCoords["Left"]);
     }
     else
     {
         throw new Exception("Неверное количство игроков. Их может быть только 2 или 4.");
     }
 }
Exemple #11
0
 void Start()
 {
     anim                   = GetComponent <Animator>();
     ItM                    = GameObject.Find("Manager").GetComponent <ItemManager>();
     InvManager             = GameObject.Find("Inventory").GetComponent <InventoryManager>();
     CharManager            = GameObject.Find("Manager").GetComponent <CharactersManager>();
     interact               = false;
     show                   = false;
     endShow                = false;
     canInteract            = true;
     canReceive             = true;
     playerEndedInteraction = false;
     ItM.CreateItem(Item, transform.parent.gameObject);
     if (Male)
     {
         anim.SetBool("LookingRight", true);
         anim.SetBool("LookingLeft", false);
     }
 }
    void Start()
    {
//
//		if (Data.Instance.playMode == Data.PlayModes.STORY)
//			panel.SetActive (false);

        singleSignal.SetActive(false);
        characterManager = Game.Instance.GetComponent <CharactersManager>();
        ended            = false;
        Data.Instance.events.OnScoreOn  += OnScoreOn;
        Data.Instance.events.OnGameOver += OnGameOver;

        SetFields("");
        SetIntroFields();

        if (Data.Instance.isReplay)
        {
            Invoke("Delayed", 0.1f);
        }
    }
Exemple #13
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    void Awake()
    {
        charactersManager = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <CharactersManager>();
        GameObject[] buttons = GameObject.FindGameObjectsWithTag(Tags.characterSelectButton);
        characterSelectButtons = new CharacterSelectButton[buttons.Length];
        for (int i = 0; i < buttons.Length; i++)
        {
            characterSelectButtons[i] = buttons[i].GetComponent <CharacterSelectButton>();
        }

        if (charactersManager.getAllButtons() == null)
        {
            charactersManager.setAllButtons(characterSelectButtons);
        }

        controlsManager = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <ControlsManager>();


        button = GetComponent <Button>();
    }
Exemple #14
0
 void Start()
 {
     scenesManager                   = GetComponent <ScenesManager> ();
     scenesTimeline                  = new List <ScenesTimeline> ();
     charactersManager               = World.Instance.charactersManager;
     Events.OnCharacterReachTile    += OnCharacterReachTile;
     Events.AddKeyFrameNewCharacter += AddKeyFrameNewCharacter;
     Events.RefreshKeyframe         += RefreshKeyframe;
     Events.OnRecording             += OnRecording;
     Events.OnPlaying               += OnPlaying;
     Events.AddKeyFrameMove         += AddKeyFrameMove;
     Events.AddKeyFrameScreenTitle  += AddKeyFrameScreenTitle;
     Events.AddKeyFrameAction       += AddKeyFrameAction;
     Events.AddKeyFrameExpression   += AddKeyFrameExpression;
     Events.OnCharacterSay          += OnCharacterSay;
     Events.AddNewScene             += AddNewScene;
     Events.AddNewTitleScene        += AddNewTitleScene;
     Events.OnActivateScene         += OnActivateScene;
     Events.OnDeleteScene           += OnDeleteScene;
 }
    public override bool ActionStart()
    {
        state  = BGA_STATE.PRE_APPLY;
        target = GetLinkedObject("target");
        player = target.GetComponent <CharactersManager>();

        if (player == null)
        {
            Debug.Log("[error] Attack Action Start: Player is null!");
        }

        if (player.dying == false)
        {
            GetComponent <CompAnimation>().SetTransition("ToAttack");
            GetComponent <CompAnimation>().SetClipDuration("Attack", attack_duration);
            GetComponent <CompAudio>().PlayEvent("AttackPreparation");
        }

        return(true);
    }
Exemple #16
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        protected override void OnOpen()
        {
            base.OnOpen();

            memoryStream = new MemoryStream();
            reader       = new BinaryReader(memoryStream);

            Character = CharactersManager.CreateCharacter <Player>();

            int id = UsersManager.GetId();

            this.Id       = id;
            Character.Pos = new Vector2UInt16(250, 205);
            UsersManager.AddUser(id, this);

            CharactersManager.Items.records.Add(Character.id, new RecordsHandler <ushort, Item>());

            CharactersManager.Stats.SetProperty <ushort>(Character.id, ObjectStats.STR, 6);
            CharactersManager.Stats.SetProperty <ushort>(Character.id, ObjectStats.INT, 2);
            CharactersManager.Stats.SetProperty <ushort>(Character.id, ObjectStats.VIT, 4);
            CharactersManager.Stats.SetProperty <ushort>(Character.id, ObjectStats.DEX, 3);

            CharactersManager.Stats.SetProperty <int>(Character.id, ObjectStats.RESPAWN_TIME, 1);
            CharactersManager.Stats.SetProperty <int>(Character.id, ObjectStats.HP, 100);
            CharactersManager.Stats.SetProperty <int>(Character.id, ObjectStats.MAX_HP, 100);
            CharactersManager.Stats.SetProperty <uint>(Character.id, ObjectStats.MAX_EXPERIENCE, 300);
            CharactersManager.Stats.SetProperty <ushort>(Character.id, ObjectStats.LVL, 1);
            RegisterEventHandlers();

            PacketsSender.SpawnMonster(this, new PacketsSender.SpawnData(Character)
            {
                baseId = 0
            });

            PacketsSender.ControlCharacter(this, new PacketsSender.ControlData(Character));

            Item i = ItemsManager.Instance.CreateItem(3);

            CharactersManager.Items.GetRecords(Character.id).SetRecord(0, i);
        }
Exemple #17
0
    public void Init()
    {
        cam.enabled = true;

        if (!isAndroid)
        {
            cam.fieldOfView = 172;
        }

        fieldOfView       = cam.fieldOfView;
        charactersManager = Game.Instance.GetComponent <CharactersManager>();



        if (isAndroid)
        {
            SetOrientation(Vector4.zero);
            cam.sensorSize = new Vector2(25, cam.sensorSize.y);
        }

        if (Data.Instance.isReplay)
        {
            state = states.START;
            transform.localPosition     = new Vector3(0, 10, 0);
            cam.transform.localPosition = Vector3.zero;
            newPos.y = 0;
        }
        else
        {
            cam.transform.localPosition = new Vector3(0, 0, -4);
            cam.gameObject.transform.DOLocalMove(Vector3.zero, 3);
        }

        flow_target = new GameObject();
        flow_target.transform.SetParent(transform.parent);
        flow_target.name = "Camera_TARGET";
        flow_target.transform.localPosition = new Vector3(0, 5, targetZOffset);
        started = true;
    }
Exemple #18
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    public override void OnRestart(Vector3 pos)
    {
        charactersManager          = Game.Instance.level.charactersManager;
        transform.localEulerAngles = Vector3.zero;
        realPositionZ = 0;
        base.OnRestart(pos);
        Repositionate();
        int id = Data.Instance.videogamesData.GetActualVideogameData().id;
        // si estas en el espacio:
        Rigidbody rb = GetComponent <Rigidbody>();

        if (id == 1)
        {
            rb.isKinematic = true;
            rb.useGravity  = false;
        }
        else
        {
            rb.isKinematic = false;
            rb.useGravity  = true;
        }
    }
Exemple #19
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    // Start is called before the first frame update
    void Start()
    {
        Initialized();

        ShowScreen(ScreenUI.MainMenu);

        void Initialized()
        {
            _screens = new GameObject[]
            {
                inGameUI, mainMenuUI
            };

            //TODO v.shimkovich: можно делать ссылку сразу на компоненты в инспекторе
            _lifeCellsManager  = managers.GetComponent <LifeCellsManager>();
            _mapManager        = managers.GetComponent <MapManager>();
            _charactersManager = managers.GetComponent <CharactersManager>();
            _cameraFollow      = camera.GetComponent <CameraFollow>();

            _mapManager.OutOfSpaceHasHappened += OutOfSpaceChange;
        }
    }
        public MeleeCPUTournament()
        {
            string          configPath = System.Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + "/challongeCSharpDriver.config";
            var             data       = readIni(configPath);
            ChallongeConfig config     = new ChallongeConfig(data["api_key"]);

            caller = new ChallongeHTTPClientAPICaller(config);

            controllers = new DolphinAsyncController[] {
                new DolphinAsyncController(new vJoyController(1)),
                new DolphinAsyncController(new vJoyController(2))
            };

            charactersManager = new CharactersManager();
            players           = new Players(new List <Player>()
            {
                new Player(new PlayerID("Mario"), charactersManager.getCharacter("Mario"), "Mario"),
                new Player(new PlayerID("Luigi"), charactersManager.getCharacter("Luigi"), "Luigi")
            });
            meleeMenu = new MeleeBoot(controllers).bootToCSSCode();

            InitializeComponent();
        }
    public override void OnInspectorGUI()
    {
        bool allowSceneObjects = !EditorUtility.IsPersistent(target);

        CharactersManager cm = (CharactersManager)target;

        cm.name                = EditorGUILayout.TextField("Nome ", cm.name);
        cm.goodOrEvil          = (GoodOrEvil)EditorGUILayout.EnumPopup("Organela ou Virus ", cm.goodOrEvil);
        cm.type                = (creatureAttackType)EditorGUILayout.EnumPopup("Tipo de Ataque ", cm.type);
        cm.creatureLife        = EditorGUILayout.IntField("Vida", cm.creatureLife);
        cm.creatureCost        = EditorGUILayout.IntField("Custo", cm.creatureCost);
        cm.creatureAttackRange = EditorGUILayout.IntField("Tamanho do RayCast ", cm.creatureAttackRange);
        cm.creatureAttack      = EditorGUILayout.IntField("Ataque", cm.creatureAttack);
        cm.creatureIniciative  = EditorGUILayout.IntField("Iniciativa", cm.creatureIniciative);
        cm.creatureSpeed       = EditorGUILayout.FloatField("Velocidade", cm.creatureSpeed);
        cm.buttonSprite        = (Sprite)EditorGUILayout.ObjectField("Sprite do botão ", cm.buttonSprite, typeof(Sprite), allowSceneObjects);

        switch (cm.type)
        {
        case creatureAttackType.Tank:
            break;

        case creatureAttackType.LowRange:
            cm.pushedBackForce = EditorGUILayout.FloatField("Força do Empurrão ", cm.pushedBackForce);
            break;

        case creatureAttackType.HighRange:
            cm.shotSpeed = EditorGUILayout.FloatField("Velocidade do Tiro ", cm.shotSpeed);
            cm.shot      = (GameObject)EditorGUILayout.ObjectField("Prefab do Tiro ", cm.shot, typeof(GameObject), allowSceneObjects);
            break;

        default:
            break;
        }

        EditorUtility.SetDirty(target);
    }
Exemple #22
0
    public override bool ActionStart()
    {
        state  = BASD_STATE.PRE_APPLY;
        target = GetLinkedObject("target");
        player = target.GetComponent <CharactersManager>();

        if (player == null)
        {
            Debug.Log("[error] Attack Action Start: Player is null!");
        }

        if (player.dying == false)
        {
            state = BASD_STATE.PRE_APPLY;
            Debug.Log("Play Sword down", Department.IA);
            GetComponent <CompAnimation>().PlayAnimationNode("SwordDownAttack");
            GetComponent <CompAnimation>().SetClipDuration("SwordDownAttack", preparation_time / apply_damage_point);
            audio = GetComponent <CompAudio>();
            GetComponent <CompAudio>().PlayEvent("AttackPreparation");
            ground_hit = false;
        }

        return(true);
    }
Exemple #23
0
 public void SwitchTurn() => CharactersManager.SwitchTurn();
 void Awake()
 {
     charactersOnMissionList = GameObject.FindGameObjectWithTag(Tags.charactersOnMissionList).GetComponent<CharactersOnMissionList>();
     charactersManager = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<CharactersManager>();
 }
Exemple #25
0
 public AbstractGameActivities()
 {
     LinkManager       = new GraphController();
     ActivitiesChecker = new ActivitiesChecker();
     CharactersManager = new CharactersManager();
 }
    void Awake()
    {
        charactersManager = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<CharactersManager>();
        GameObject[] buttons = GameObject.FindGameObjectsWithTag(Tags.characterSelectButton);
        characterSelectButtons = new CharacterSelectButton[buttons.Length];
        for(int i=0; i<buttons.Length; i++){
            characterSelectButtons[i] = buttons[i].GetComponent<CharacterSelectButton>();
        }

        if(charactersManager.getAllButtons() == null){
            charactersManager.setAllButtons(characterSelectButtons);
        }

        controlsManager = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<ControlsManager>();

        button = GetComponent<Button>();
    }
Exemple #27
0
 public void Awake()
 {
     singleton = this;
 }
 void Awake()
 {
     Instance             = this;
     EnemySpriteRenderer  = Enemy.GetComponent <SpriteRenderer>();
     PlayerSpriteRenderer = Player.GetComponent <SpriteRenderer>();
 }
Exemple #29
0
        private static void EnterCharacterToGameWorld(Client client, int accountId)
        {
            DataTable characterTable = DatabaseManager.ReturnQuery(string.Format("SELECT * FROM characters WHERE account_id='{0}'", accountId));

            if (characterTable.Rows.Count > 0)
            {
                DataRow characterData = characterTable.Rows[0];
                int     characterId   = (int)characterData["id"];
                Player  character     = CharactersManager.CreatePlayer();
                character.DatabaseId = characterId;

                client.SelectedCharacter = character;

                if (ServerManager.Instance.StatsManager.GetContainerForCharacter(client.SelectedCharacter.Id, out StatsContainer container))
                {
                    container.SetStat(StatType.NAME, (string)characterData["name"]);
                    container.SetStat(StatType.LEVEL, (short)characterData["lvl"]);
                    container.SetStat(StatType.RACE, (byte)characterData["race"]);
                    container.SetStat(StatType.CLASS, (byte)characterData["ch_class"]);
                    container.SetStat(StatType.POS_X, (short)characterData["pos_x"]);
                    container.SetStat(StatType.POS_Z, (short)characterData["pos_z"]);
                    container.SetStat(StatType.EXPERIENCE, (int)characterData["exp"]);
                    container.SetStat(StatType.KINGDOM, (byte)characterData["kingdom"]);
                    container.SetStat(StatType.GOLD, (int)characterData["gold"]);
                }

                Dictionary <ItemsContainerId, ItemsContainer> containers = ServerManager.Instance.ItemsManager.GetContainers(character.Id);
                DataTable itemsTable = DatabaseManager.ReturnQuery(string.Format("SELECT * FROM items WHERE owner_id='{0}'", character.DatabaseId));
                for (int i = 0; i < itemsTable.Rows.Count; i++)
                {
                    DataRow          itemRow     = itemsTable.Rows[i];
                    ItemsContainerId inventoryId = (ItemsContainerId)(byte)itemRow["inventory_id"];

                    containers[inventoryId].AddItem((int)itemRow["slot"], new ItemData()
                    {
                        uniqueId = (int)itemRow["id"],
                        baseId   = (int)itemRow["base_id"],
                        amount   = (int)itemRow["amount"],
                    });
                }

                client.BindEvents();

                ServerManager.Instance.CharactersManager.AddCharacter(character);
                ServerManager.Instance.CharactersManager.clients.Add(character.Id, client);

                var       questContainer  = ServerManager.Instance.QuestFlags.GetContainer(character.Id);
                DataTable questFlagsTable = DatabaseManager.ReturnQuery(string.Format("SELECT * FROM quest_flags WHERE player_id='{0}'", character.DatabaseId));
                for (int i = 0; i < questFlagsTable.Rows.Count; i++)
                {
                    DataRow itemRow = questFlagsTable.Rows[i];

                    QuestFlag flag = new QuestFlag()
                    {
                        questName = (string)itemRow["quest_name"],
                        flag      = (string)itemRow["flag"],
                        value     = (int)itemRow["flag_val"],
                    };

                    questContainer.SetQuestFlagInt(flag.questName, flag);
                }

                Dictionary <int, Character> table = ServerManager.Instance.CharactersManager.GetCharactersInRange <Character>(client.SelectedCharacter.Position, 50);
                //Send all characters
                foreach (var item in table)
                {
                    Server.Instance.SendData(client.ip, new SpawnCharacterPacket(item.Value));
                }

                //Acknowledge other clients
                foreach (var item in ServerManager.Instance.CharactersManager.GetClientsInRange(client.SelectedCharacter.Position, 50))
                {
                    Server.Instance.SendData(item.Value.ip, new SpawnCharacterPacket(client.SelectedCharacter));
                }

                Packet packet = new Packet();
                packet.writer.Write((byte)1);
                packet.writer.Write((int)client.SelectedCharacter.Id);
                packet.writer.Write((short)characterData["pos_x"]);
                packet.writer.Write((short)characterData["pos_z"]);
                packet.writer.Write((short)characterData["lvl"]);
                packet.writer.Write((int)characterData["exp"]);
                packet.writer.Write((int)characterData["gold"]);

                Server.Instance.SendData(client.ip, packet);
                foreach (var ic in containers)
                {
                    Server.Instance.SendData(client.ip, new SyncInventoryPacket(ic.Value));
                }
            }
            else
            {
                Server.Instance.SendData(client.ip, new CharacterSelectionPacket());
            }
        }
 void Awake()
 {
     charactersOnMissionList = GameObject.FindGameObjectWithTag(Tags.charactersOnMissionList).GetComponent <CharactersOnMissionList>();
     charactersManager       = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <CharactersManager>();
 }
 public virtual void Start()
 {
     button_cd          = GetComponent <CompButton>();
     fill_image         = GetComponent <CompImage>();
     characters_manager = GetLinkedObject("player_obj").GetComponent <CharactersManager>();
 }
 void LoadManagers()
 {
     dataManager       = Instantiate(dataManager, transform);
     charactersManager = Instantiate(charactersManager, transform);
     scoreControllersc = Instantiate(scoreControllersc, transform);
 }
Exemple #33
0
            // Start is called before the first frame update
            void Start()
            {
                GM     = FindObjectOfType <GameManager>();
                GV     = FindObjectOfType <GameVersion>();
                FC     = FindObjectOfType <FPSCounter>();
                player = FindObjectOfType <PlayerData>();
                CM     = FindObjectOfType <CharactersManager>();


                Time.timeScale = 1f;

                #region Panels

                if (!player.GameState.Equals(GameStates.Restarted))
                {
                    HomePanel.SetActive(true);
                    GamePanel.SetActive(false);
                    CountDownPanel.SetActive(false);
                    GameOverPanel.SetActive(false);


                    PausePanel.SetActive(false);
                    PauseOverlay.SetActive(true);
                    PauseContainer.SetActive(true);


                    ShopOverlay.gameObject.SetActive(false);
                    ShopContainer.gameObject.SetActive(false);
                    ShopPanel.SetActive(true);

                    SettingsOverlay.gameObject.SetActive(false);
                    SettingsContainer.gameObject.SetActive(false);
                    SettingsPanel.SetActive(true);


                    ChangelogPanel.SetActive(true);
                    ChangelogOverlay.SetActive(false);
                    ChangelogContainer.SetActive(false);


                    DevPanel.SetActive(false);
                    StarterUI.SetActive(false);
                    RewardsPanel.SetActive(false);
                    DebugRewardsPanel.SetActive(false);
                }
                else
                {
                    HomePanel.SetActive(false);
                    GameOverPanel.SetActive(false);


                    PausePanel.SetActive(false);
                    PauseOverlay.SetActive(true);
                    PauseContainer.SetActive(true);

                    ShopOverlay.gameObject.SetActive(false);
                    ShopContainer.gameObject.SetActive(false);
                    ShopPanel.SetActive(true);

                    SettingsOverlay.gameObject.SetActive(false);
                    SettingsContainer.gameObject.SetActive(false);
                    SettingsPanel.SetActive(true);


                    ChangelogPanel.SetActive(true);
                    ChangelogOverlay.SetActive(false);
                    ChangelogContainer.SetActive(false);



                    DevPanel.SetActive(false);
                    StarterUI.SetActive(false);
                    RewardsPanel.SetActive(false);
                    DebugRewardsPanel.SetActive(false);
                    Play();
                }

                #endregion

                if (player.isFirstTime)
                {
                    if (!player.hasSelectedStarter)
                    {
                        OpenStarterUI();
                    }
                    else
                    {
                        CloseStarterUI();
                    }
                }

                textVersione.text = "" + GV.projectVersionToString();
                player.GameState  = GameStates.HomeScreen;
            }
Exemple #34
0
        public BaseMobsManager()
        {
            DataTable mobsProtoTable = DatabaseUtils.ReturnQuery("SELECT * FROM mobs_proto");

            for (int i = 0; i < mobsProtoTable.Rows.Count; i++)
            {
                BaseMobData data = new BaseMobData()
                {
                    id        = (int)mobsProtoTable.Rows[i]["id"],
                    name      = (string)mobsProtoTable.Rows[i]["name"],
                    lvl       = (byte)mobsProtoTable.Rows[i]["lvl"],
                    health    = (int)mobsProtoTable.Rows[i]["health"],
                    expReward = (int)mobsProtoTable.Rows[i]["exp_reward"],
                    max_dmg   = (ushort)mobsProtoTable.Rows[i]["max_dmg"],
                    min_dmg   = (ushort)mobsProtoTable.Rows[i]["min_dmg"],
                };

                mobsProto.Add(data.id, data);
            }

            DataTable table = DatabaseUtils.ReturnQuery("SELECT * FROM mobs_spawn");

            for (int i = 0; i < table.Rows.Count; i++)
            {
                ushort        baseId      = (ushort)table.Rows[i]["mob_id"];
                Vector2UInt16 pos         = new Vector2UInt16((ushort)(double)table.Rows[i]["pos_x"], (ushort)(double)table.Rows[i]["pos_z"]);
                float         respawnTime = (int)table.Rows[i]["respawn_time"];
                byte          zoneId      = (byte)table.Rows[i]["zone_id"];
                byte          spawnType   = (byte)table.Rows[i]["spawn_type"];

                if (!mobsProto.ContainsKey(baseId))
                {
                    Console.WriteLine("Missing mob proto for spawn id: " + baseId);
                    continue;
                }

                if (mobsProto.ContainsKey(baseId))
                {
                    BaseMobData data = mobsProto[baseId];
                    Character   c;

                    switch ((PacketsSender.SpawnData.SpawnType)spawnType)
                    {
                    case PacketsSender.SpawnData.SpawnType.VENDOR:
                        c = CharactersManager.CreateCharacter <Vendor>();
                        break;

                    default:
                        c = CharactersManager.CreateCharacter <Monster>();
                        break;
                    }

                    c.baseId = baseId;
                    c.Pos    = pos;
                    CharactersManager.Stats.SetProperty(c.id, ObjectStats.NAME, (string)data.name);
                    CharactersManager.Stats.SetProperty(c.id, ObjectStats.RESPAWN_TIME, (int)respawnTime);
                    CharactersManager.Stats.SetProperty(c.id, ObjectStats.HP, (int)data.health);
                    CharactersManager.Stats.SetProperty(c.id, ObjectStats.MAX_HP, (int)data.health);
                    CharactersManager.Stats.SetProperty(c.id, ObjectStats.LVL, (ushort)data.lvl);
                    CharactersManager.Stats.SetProperty(c.id, ObjectStats.EXP_REWARD, (uint)data.expReward);
                }
            }
        }