//Overloaded method to go to this objects location. protected void GoToObjectLocation(Characters.Character owner) { owner.SetDestination(this.transform.position); //send the character to the kitchen }
// void AnnounceInteractableObjects(Notification notification) // { // NotificationCenter.DefaultCenter().PostNotification(this, "AnnounceInteractableObjects", ActionType); // } //Go to the object location. Define where to go and who should go there. protected void GoToObjectLocation(GameObject destination, Characters.Character owner) { Debug.Log("I am going to the " + destination); owner.SetDestination(destination.transform.position); //send the character to the kitchen }