public void loadResources() { GameObject water = Instantiate(Resources.Load("Prefabs/water", typeof(GameObject)), water_pos, Quaternion.identity, null) as GameObject; water.name = "water"; fromCoast = new Coast_model("from"); toCoast = new Coast_model("to"); boat = new Boat_model(); for (int i = 0; i < 3; i++) { Character_model tem = new Character_model("priest"); tem.setName("priest" + i); tem.setPosition(fromCoast.getEmptyPosition()); tem.getOnCoast(fromCoast); fromCoast.getOnCoast(tem); team.Add(tem); } for (int i = 0; i < 3; i++) { Character_model tem = new Character_model("devil"); tem.setName("devil" + i); tem.setPosition(fromCoast.getEmptyPosition()); tem.getOnCoast(fromCoast); fromCoast.getOnCoast(tem); team.Add(tem); } }