public void CreateDatas()
 {
     BulletData    = new Bullet_Data();
     WallData      = new Wall_Data();
     CharacterData = new Character_Data();
 }
Exemple #2
0
 private void Start()
 {
     cData = GameDataManager.Instance.CharacterData;
     m_spriteRenderer.enabled = cData.uVisible;
     m_movement.groundSpeed   = cData.uSpeed;
 }