// Update is called once per frame
 void Update()
 {
     if (!m_gameEventDone)
     {
         if (m_character.IsDead())
         {
             m_gameEventDone = true;
             GamePlayManager.Instance.ProcessGameEvent(m_gameEvent);
         }
     }
 }
Exemple #2
0
    override protected void Update()
    {
        base.Update();
        m_characterAimer.SetEnabled(false);

        bool isMoving = false;

        if (!IsDead())
        {
            if (m_targetCharacter)
            {
                if (!m_targetCharacter.IsDead())
                {
                    isMoving = UpdateEnemyAct();
                }
            }
        }

        //Update anim vars
        m_animator.SetBool("AP_isMoving", isMoving);
    }