Exemple #1
0
	// Update is called once per frame
	void Update () 
	{
		bool isUpdateArray = false;
		for (int i = 0; i < m_activeArray.Length; i++)
		{
			if (m_activeArray[i].WordsState == CharacterWords.EWordsState.VANISH)
			{

				CharacterWords words = m_activeList.Dequeue();
				m_unactiveList.Enqueue(words);
				isUpdateArray = true;
			}
		}
		if (isUpdateArray)
		{
			m_activeArray = m_activeList.ToArray();
		}
		OptimizePosition();
	}
Exemple #2
0
	//せっけんくんのセリフを表示するにはここを一度呼び出して
	public void DrawSayTexture(ESayTexName eSayTexNo){
		//表示カウント初期化
		drawTimeCount = 0.0f;
		if (m_unactiveList.Count > 0)
		{
			for (int i = 0; i < m_activeArray.Length; i++)
			{
				if (m_activeArray[i].Words == eSayTexNo)
				{
					// 既に表示済みなら実行中止
					return;
				}
			}

			CharacterWords words = m_unactiveList.Dequeue();
			if (words)
			{
				//表示テクスチャの切り替え
				switch (sekkenNo)
				{
					case ESekkenNo.SekkenKun:
						words.SetWordsTexture(sekkenKunSpriteList[(int)eSayTexNo]);
						break;
					case ESekkenNo.SekkenChan:
						words.SetWordsTexture(sekkenChanSpriteList[(int)eSayTexNo]);
						break;
					case ESekkenNo.SekkenHero:
						words.SetWordsTexture(sekkenHeroSpriteList[(int)eSayTexNo]);
						break;
				}
				words.Words = (eSayTexNo);
				m_activeList.Enqueue(words);
				m_activeArray = m_activeList.ToArray();
				words.gameObject.transform.parent = null;
				words.gameObject.transform.parent = transform;

			}
		}

	}