public void Done()
 {
     soundmanager.PlayMenuSound();
     if (playerstats.lvlUpPoints == 0)
     {
         ItemInventory.unavailable   = false;
         TimeStop.unavailable        = false;
         StartScreen.unavailable     = false;
         WeaponInventory.unavailable = false;
         playerstats.AddLevel();
         levelProgression.LvlUpScreenOff();
     }
 }