protected override void getDefeated() { foreach (NodeController attackNode in TargetNodes) { attackNode.storedDamage -= 1; if (attackNode.storedDamage <= 0) { attackNode.dangerous = false; } } CharacterSprite.SetActive(false); //healthBar.gameObject.SetActive(false); //stunEffect.SetActive(false); currentNode.GetComponent <NodeController>().occupant = null; currentNode = null; knockedOut = true; }