public CloneBaseCharacter(BinaryReader br) : base(br) { CharacterSpecific = CharacterSpecific.Read(br); HashHead = new List <HeadBody>(br.ReadStruct <HeadBody>(br.ReadInt32())); HashBody = new List <HeadBody>(br.ReadStruct <HeadBody>(br.ReadInt32())); HashHeadDetail = new List <HeadDetail>(br.ReadStruct <HeadDetail>(br.ReadInt32())); HashHeadDetail2 = new List <HeadDetail>(br.ReadStruct <HeadDetail>(br.ReadInt32())); HashHair = new List <HeadDetail>(br.ReadStruct <HeadDetail>(br.ReadInt32())); HashEyes = new List <HeadDetail>(br.ReadStruct <HeadDetail>(br.ReadInt32())); HashHelmet = new List <HeadDetail>(br.ReadStruct <HeadDetail>(br.ReadInt32())); HashMouthes = new List <HeadDetail>(br.ReadStruct <HeadDetail>(br.ReadInt32())); }
public CloneBaseCharacter(BinaryReader br) : base(br) { CharacterSpecific = CharacterSpecific.Read(br); HashHead = new List<HeadBody>(br.ReadInt32()); for (var i = 0; i < HashHead.Capacity; ++i) HashHead.Add(HeadBody.Read(br)); HashBody = new List<HeadBody>(br.ReadInt32()); for (var i = 0; i < HashBody.Capacity; ++i) HashBody.Add(HeadBody.Read(br)); HashHeadDetail = new List<HeadDetail>(br.ReadInt32()); for (var i = 0; i < HashHeadDetail.Capacity; ++i) HashHeadDetail.Add(HeadDetail.Read(br)); HashHeadDetail2 = new List<HeadDetail>(br.ReadInt32()); for (var i = 0; i < HashHeadDetail2.Capacity; ++i) HashHeadDetail2.Add(HeadDetail.Read(br)); HashHair = new List<HeadDetail>(br.ReadInt32()); for (var i = 0; i < HashHair.Capacity; ++i) HashHair.Add(HeadDetail.Read(br)); HashEyes = new List<HeadDetail>(br.ReadInt32()); for (var i = 0; i < HashEyes.Capacity; ++i) HashEyes.Add(HeadDetail.Read(br)); HashHelmet = new List<HeadDetail>(br.ReadInt32()); for (var i = 0; i < HashHelmet.Capacity; ++i) HashHelmet.Add(HeadDetail.Read(br)); HashMouthes = new List<HeadDetail>(br.ReadInt32()); for (var i = 0; i < HashMouthes.Capacity; ++i) HashMouthes.Add(HeadDetail.Read(br)); }