public void Restart() { this.gameObject.tag = "Untagged"; renderer2D = GetComponent <SpriteRenderer> (); renderer2D.sprite = CharacterSpawner.GetRandomSprite(); }
public void Restart() { this.gameObject.tag = "Untagged"; renderer2D = GetComponent <SpriteRenderer> (); renderer2D.sprite = CharacterSpawner.GetRandomSprite(); }