public override void Initialize() { base.Initialize(); move = GetComponent <CharacterSkillMove>(); jump = GetComponent <CharacterSkillJump>(); kick = GetComponent <CharacterSkillKick>(); head = GetComponent <CharacterSkillHeadButt>(); life = GetComponent <CharacterSkillLife>(); characterIA = GetComponent <CharacterIA>(); if (move != null) { tempMoveSpeed = move.moveSpeed; } else { tempMoveSpeed = characterIA.moveSpeed; } if (jump != null) { tempJumpForce = jump.jumpForce; } else { tempJumpForce = characterIA.jumpSpeed; } if (kick != null) { tempKickForce = kick.kickForce; } if (head != null) { tempButtForce = head.buttForce; } amountTimer = powerTimer; inUse = false; }
public override void Initialize() { base.Initialize(); characterLife = otherCharacter.GetComponent <CharacterSkillLife>(); }