internal bool HasSkill(CharacterSkillLevel condition) { return(this[condition.type] >= condition.value); }
internal bool HasSkill(CharacterSkillLevel condition) { return((skillable ? skillable[condition.type] : 0) >= condition.value); }
internal bool HasSkill(CharacterSkillLevel condition) { return(this[condition.type] >= condition.value); }
internal bool HasSkill(CharacterSkillLevel condition) { return((skillable ? skillable[condition.type] : 0) >= condition.value); }