public async Task AddAsyncWhenCharacterIsNull() { var characterRepository = Substitute.For <ICharacterRepository>(); var characterService = new CharacterService(characterRepository); await characterService.AddAsync(null); await characterRepository.Received().AddAsync(null); }
public async Task AddAsync_AddsCharacter_WhenCharacterAdded() { //ARRANGE var game = new Game { Name = "Test" }; var specificCharacterName = Guid.NewGuid().ToString(); fixture.Context.Add(game); fixture.Context.SaveChanges(); var currentCount = await fixture.Context.Characters.CountAsync(); var imageCount = await fixture.Context.Images.CountAsync(); var character = new CharacterDto { Name = specificCharacterName, GameId = game.Id, IconImage = new ImageDto { File = new byte[0] } }; //ACT var result = await service.AddAsync(character); //ASSERT var existingCharacter = await fixture.Context.Characters.SingleOrDefaultAsync(g => g.Name == specificCharacterName); Assert.NotNull(existingCharacter); Assert.NotNull(existingCharacter.IconImage); Assert.Equal(existingCharacter.Id, result); Assert.Equal(currentCount + 1, await fixture.Context.Characters.CountAsync()); Assert.Equal(imageCount + 1, await fixture.Context.Images.CountAsync()); }
public async Task AddAsyncWhenCharacterIsNotNull() { var character = new Character { Id = Guid.NewGuid(), HouseId = "3824jgdjdg", Name = "HP", Patronus = "Cachorro", Role = "Estudante", School = "Hogwarts" }; var characterRepository = Substitute.For <ICharacterRepository>(); var characterService = new CharacterService(characterRepository); await characterService.AddAsync(character); await characterRepository.Received().AddAsync(character); }