Exemple #1
0
        public static Composite ChooseCharacterAndPressPlay(CharacterPositionDelegate characterPositionDelegate)
        {
            return(new DecoratorContinue(x => GameController.Game.IsSelectCharacterState == true,

                                         new Action(delegate(object context)
            {
                for (int i = 0; i < 6; i++)
                {
                    InputWrapper.KeyPress(Keys.Up);
                    Thread.Sleep(40);
                }
                for (int i = 1; i < characterPositionDelegate(context); i++)
                {
                    InputWrapper.KeyPress(Keys.Down);
                    Thread.Sleep(40);
                }

                Mouse.SetCursorPosAndLeftOrRightClick(playButtonRect2560x1600, 250);
                ControlTimer.Restart();
                while (ControlTimer.ElapsedMilliseconds < 6000 && GameController.Game.IsSelectCharacterState)
                {
                    Thread.Sleep(50);
                }
                if (GameController.Game.IsSelectCharacterState == false)
                {
                    return RunStatus.Success;
                }
                return RunStatus.Failure;
            })
                                         ));
        }
Exemple #2
0
 public static Composite TryEnterGameFromLoginScreen(CharacterPositionDelegate characterPositionDelegate)
 {
     return(new Sequence(
                Login(),
                ChooseCharacterAndPressPlay(characterPositionDelegate)
                ));
 }