private void Awake() { unit = GetComponent <Unit>(); pathfinding = GetComponent <CharacterPathfinding>(); // ! Poki co skrypt korzysta z pustego animatora, ale kiedys przydaloby sie cos podpiac ! animator = (Animator)null; }
/// <summary> /// On init we grab our CharacterMovement ability /// </summary> protected override void Initialization() { characterPathfinding = GetComponent <CharacterPathfinding>(); }
public override void Initialization() { base.Initialization(); characterPathFinding = GetComponent <CharacterPathfinding>(); }