protected override void Start() { base.Start(); m_GridObject = GetComponent <GridObject>(); m_PathWalker = GetComponent <CharacterPathWalker>(); m_GridMovement = GetComponent <GridMovement>(); }
protected virtual void Awake() { _gridObject = GetComponent <GridObject>(); _pathWalker = GetComponent <CharacterPathWalker>(); _health = GetComponent <Health>(); _gridMovement = GetComponent <GridMovement>(); m_CharacterAttack = GetComponent <TacticsCharacterAttack>(); }