//直接装备 public override void Use(Slot slot) { bool isSuccess = CharacterPanel.Instance().Equip(this, slot); }
public override void Use(Slot slot) { CharacterPanel.Instance().Equip(this, slot); // base.Use(slot); }
//直接装备 public override void Use(Slot slot) { bool isSuccess = CharacterPanel.Instance().Equip(this, slot); }
public override void Use(Slot slot) { CharacterPanel.Instance().Equip(this, slot); // base.Use(slot); }