public virtual bool SendStatusNotify(CharacterNotifyEvent notify) { if (IsInvincibility) { return(false); } if (notify.Type == CharacterNotifyType.E_Damage && CurrentHp > 0f) { CurrentHp = Mathf.Max(CurrentHp - (float)notify.Data, 0f); if (CurrentHp <= 0f) { Owner.ConsumeNotifyEvent(notify); Owner.AddNotifyEvent(new CharacterNotifyEvent(CharacterNotifyType.E_Dead, null)); return(false); } } else if (notify.Type == CharacterNotifyType.E_Stun) { IsStun = true; CurrentStunTime = (float)notify.Data; } else if (notify.Type == CharacterNotifyType.E_Invincibility) { IsInvincibility = (bool)notify.Data; } return(true); }
public override bool SendStatusNotify(CharacterNotifyEvent notify) { if (notify.Type == CharacterNotifyType.E_Damage) { Owner.ConsumeNotifyEvent(notify); return(false); } return(base.SendStatusNotify(notify)); }