public void CharacterMovedInMapEventArgsConstructorTest() { Point3D oldLocation = new Point3D(); // TODO: 初始化为适当的值 BaseCharacter character = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 CharacterMovedInMapEventArgs target = new CharacterMovedInMapEventArgs(oldLocation, character, map); Assert.Inconclusive("TODO: 实现用来验证目标的代码"); }
/// <summary> /// /// </summary> internal void OnMoved(Point3D oldLocation, BaseCharacter character, BaseMap map) { EventHandler <CharacterMovedInMapEventArgs> tempAfterEventArgs = m_EventCharacterMovedInMap; if (tempAfterEventArgs != null) { CharacterMovedInMapEventArgs eventArgs = new CharacterMovedInMapEventArgs(oldLocation, character, map); tempAfterEventArgs(this, eventArgs); } }
public void CharacterTest() { Point3D oldLocation = new Point3D(); // TODO: 初始化为适当的值 BaseCharacter character = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 CharacterMovedInMapEventArgs target = new CharacterMovedInMapEventArgs( oldLocation, character, map ); // TODO: 初始化为适当的值 BaseCharacter actual; actual = target.Character; Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public void CharacterTest() { Point3D oldLocation = new Point3D(); // TODO: 初始化为适当的值 BaseCharacter character = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 CharacterMovedInMapEventArgs target = new CharacterMovedInMapEventArgs(oldLocation, character, map); // TODO: 初始化为适当的值 BaseCharacter actual; actual = target.Character; Assert.Inconclusive("验证此测试方法的正确性。"); }
public void CharacterMovedInMapEventArgsConstructorTest() { Point3D oldLocation = new Point3D(); // TODO: 初始化为适当的值 BaseCharacter character = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 CharacterMovedInMapEventArgs target = new CharacterMovedInMapEventArgs( oldLocation, character, map ); Assert.Inconclusive( "TODO: 实现用来验证目标的代码" ); }
/// <summary> /// /// </summary> internal void OnMoved( Point3D oldLocation, BaseCharacter character, BaseMap map ) { EventHandler<CharacterMovedInMapEventArgs> tempAfterEventArgs = m_EventCharacterMovedInMap; if ( tempAfterEventArgs != null ) { CharacterMovedInMapEventArgs eventArgs = new CharacterMovedInMapEventArgs( oldLocation, character, map ); tempAfterEventArgs( this, eventArgs ); } }